This example shows a simple state machine in embedded C for protocol handling. It starts in the IDLE state and waits for events. When event 'S' is received in IDLE, it moves to RECEIVING. Then, on event 'E' in RECEIVING, it moves to PROCESSING. From PROCESSING, it moves unconditionally to DONE, and from DONE back to IDLE. If an unknown event like 'X' is received in IDLE, no state change occurs. The execution table traces each step, showing conditions checked and state changes. The variable tracker shows how current_state changes after each step. Key moments clarify why some transitions happen unconditionally and why some events do not cause changes. The visual quiz tests understanding of state changes at specific steps. This pattern helps manage protocol states clearly and predictably in embedded systems.