This visual execution shows how a button debounce works as a state machine in embedded C. The machine starts in the RELEASED state. When the button is pressed, it moves to DEBOUNCE_PRESS and starts a timer. Only after the timer expires and the button is still pressed does it confirm the PRESSED state. Similarly, when the button is released, it moves to DEBOUNCE_RELEASE and waits for the timer before confirming RELEASED. This prevents false triggers caused by noisy button signals. The execution table traces each step, showing state, input, timer, conditions, and actions. The variable tracker shows how state, timer, and input change over time. Key moments clarify why waiting for the timer is important and why separate debounce states exist. The quiz tests understanding of state transitions and debounce logic. This approach ensures reliable button input handling in embedded systems.