Complete the code to insert a block named 'Door' at point (10, 20).
INSERT [1] AT POINT (10, 20);
The block named 'Door' is inserted at the specified point to reuse the design efficiently.
Complete the code to define a block named 'Window' with base point at (0,0).
DEFINE BLOCK [1] BASE POINT (0, 0) AS ... END;
Defining the block 'Window' allows you to reuse it multiple times with the same base point.
Fix the error in the code to insert block 'Chair' at point (5, 5).
INSERT [1] AT POINT (5, 5);
The correct block name is 'Chair'. Misspelling causes insertion failure.
Fill both blanks to create and insert a block named 'Table' at point (15, 25).
DEFINE BLOCK [1] BASE POINT (0, 0) AS ... END; INSERT [2] AT POINT (15, 25);
Defining and inserting the block 'Table' ensures consistent reuse and placement.
Fill all three blanks to define a block 'Lamp', insert it at (8, 12), and scale it by 2.
DEFINE BLOCK [1] BASE POINT (0, 0) AS ... END; INSERT [2] AT POINT (8, 12) SCALE [3];
Defining and inserting 'Lamp' with scale 2 doubles its size for reuse.
