In Unity, when two objects move, the engine checks if their colliders overlap. If they do, it then checks if either collider is set as a trigger. If yes, Unity fires trigger events like OnTriggerEnter, which detect overlaps without physical collision. If not, Unity fires collision events like OnCollisionEnter, which detect physical impacts. The execution table shows objects moving closer, overlapping, and which events fire depending on the collider settings. Variable tracking shows positions and overlap states changing step by step. Key moments clarify common confusions about why only one event fires and what happens when objects stop overlapping. The visual quiz tests understanding of event firing steps and variable states. This helps beginners see clearly how Unity distinguishes triggers from collisions during gameplay.