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Unityframework~10 mins

Slider and progress bars in Unity - Interactive Code Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to declare a Slider variable in Unity.

Unity
public [1] healthSlider;
Drag options to blanks, or click blank then click option'
AGameObject
Bint
CSlider
Dfloat
Attempts:
3 left
💡 Hint
Common Mistakes
Using int or float instead of Slider type.
Using GameObject which is not specific to sliders.
2fill in blank
medium

Complete the code to set the slider's value to 50.

Unity
healthSlider.[1] = 50f;
Drag options to blanks, or click blank then click option'
AmaxValue
Bvalue
CminValue
Denabled
Attempts:
3 left
💡 Hint
Common Mistakes
Setting maxValue instead of value.
Trying to set minValue to change current slider position.
3fill in blank
hard

Fix the error in the code to update the slider's value smoothly.

Unity
healthSlider.value = Mathf.[1](healthSlider.value + Time.deltaTime, 0, maxHealth);
Drag options to blanks, or click blank then click option'
AClamp
BLerp
CMax
DMin
Attempts:
3 left
💡 Hint
Common Mistakes
Using Lerp which does not restrict values.
Using Max or Min which only compare two values.
4fill in blank
hard

Fill both blanks to create a progress bar that updates based on current and max health.

Unity
healthSlider.[1] = (float)currentHealth / [2];
Drag options to blanks, or click blank then click option'
Avalue
BmaxHealth
CminValue
Denabled
Attempts:
3 left
💡 Hint
Common Mistakes
Setting minValue instead of value.
Dividing by minValue or using enabled property.
5fill in blank
hard

Fill all three blanks to initialize a slider's min, max, and current value properly.

Unity
healthSlider.[1] = 0f;
healthSlider.[2] = maxHealth;
healthSlider.[3] = currentHealth;
Drag options to blanks, or click blank then click option'
AminValue
Bvalue
CmaxValue
Denabled
Attempts:
3 left
💡 Hint
Common Mistakes
Mixing up minValue and maxValue.
Setting enabled instead of value.