Complete the code to set the skybox material in Unity.
RenderSettings.skybox = [1];The RenderSettings.skybox property expects a material to set the skybox. Here, mySkyboxMaterial is the correct material.
Complete the code to change the ambient light color in Unity.
RenderSettings.ambientLight = [1];The RenderSettings.ambientLight expects a Color value. Color.red sets the ambient light to red.
Fix the error in the code to correctly set the skybox tint color.
RenderSettings.skybox.SetColor("_Tint", [1]);
The SetColor method requires a Color value. Color.blue is the correct type to set the tint color.
Fill both blanks to create a skybox material and assign it to the scene.
Material [1] = new Material(Shader.Find([2])); RenderSettings.skybox = skyboxMaterial;
First, create a new material named skyboxMaterial. Then use the Skybox/Cubemap shader to make it a skybox material.
Fill all three blanks to set a procedural skybox with a blue tint and assign it.
Material [1] = new Material(Shader.Find([2])); [1].SetColor("_SkyTint", Color.blue); RenderSettings.skybox = [1];
Create a material named proceduralSkybox using the Skybox/Procedural shader. Then set its _SkyTint color to blue and assign it to the scene.