This visual execution shows how a Particle System component in Unity works step-by-step. First, the system is added and is stopped with zero emission. Then the emission rate is set but no particles emit until Play() is called. Once playing, particles emit over time based on the emission rate. When Stop() is called, emission stops but existing particles continue until their lifetime ends. Variables like Particle System State, Emission Rate, and Particles Emitted change over time as shown in the tables. Key moments clarify common confusions about when particles emit and what happens after stopping. The quiz tests understanding of these steps.