OnCollisionEnter2D used for in Unity?OnCollisionEnter2D is a method called when two 2D physics objects with colliders and rigidbodies physically collide. It detects solid collisions.
OnTriggerEnter2D differ from OnCollisionEnter2D?OnTriggerEnter2D is called when a collider marked as a trigger overlaps another collider. It detects overlaps without physical collision response.
OnTriggerEnter2D to be called?At least one collider must have Is Trigger enabled, and at least one object must have a Rigidbody2D.
OnCollisionEnter2D receive and what info can you get from it?It receives a Collision2D object, which contains info like the other collider, contact points, and relative velocity.
OnTriggerEnter2D instead of OnCollisionEnter2D?Use OnTriggerEnter2D to detect when objects overlap without blocking movement, like picking up items or entering zones.
OnCollisionEnter2D is triggered by physical collisions between 2D colliders.
OnTriggerEnter2D?The collider must have Is Trigger enabled to detect overlaps without physical collision.
A Rigidbody2D is needed to detect physics collisions or triggers in Unity 2D.
Collision2D parameter provide in OnCollisionEnter2D?Collision2D gives details like contact points and relative velocity during collision.
OnTriggerEnter2D over OnCollisionEnter2D?OnTriggerEnter2D is used for detecting overlaps like pickups or zones without physical collision response.
OnCollisionEnter2D and OnTriggerEnter2D in Unity.OnTriggerEnter2D in a 2D game.