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Unityframework~30 mins

Blend trees in Unity - Mini Project: Build & Apply

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Create a Simple Blend Tree in Unity
📖 Scenario: You are making a character animation system in Unity. Your character needs to smoothly switch between walking and running animations based on speed.
🎯 Goal: Build a blend tree in Unity Animator that blends between Walk and Run animations using a Speed parameter.
📋 What You'll Learn
Create an Animator Controller asset named CharacterAnimator.
Add a float parameter called Speed to the Animator Controller.
Create a blend tree state named Locomotion inside the Animator Controller.
Configure the blend tree to blend between Walk and Run animations based on the Speed parameter.
💡 Why This Matters
🌍 Real World
Blend trees help game characters move smoothly between different animations, making movement look natural.
💼 Career
Understanding blend trees is essential for game developers and animators working with Unity to create fluid character animations.
Progress0 / 4 steps
1
Create Animator Controller and Add Speed Parameter
Create an Animator Controller asset named CharacterAnimator and add a float parameter called Speed to it.
Unity
Need a hint?

Use Unity Editor to create the Animator Controller asset and add the parameter in the Animator window.

2
Create Blend Tree State Named Locomotion
Inside the CharacterAnimator Animator Controller, create a new blend tree state named Locomotion.
Unity
Need a hint?

In the Animator window, right-click and select 'Create State' > 'From New Blend Tree' and rename it to Locomotion.

3
Configure Blend Tree with Walk and Run Animations
Open the Locomotion blend tree and add two motion fields: Walk animation at Speed = 0.5 and Run animation at Speed = 1.5.
Unity
Need a hint?

Inside the blend tree, click 'Add Motion Field' twice and assign the Walk and Run animations with the specified speeds.

4
Set Speed Parameter to Control Blend Tree
Set the blend tree's blend parameter to Speed so it controls the blending between Walk and Run animations.
Unity
Need a hint?

In the blend tree inspector, set the blend parameter dropdown to Speed.