Complete the code to add an Audio Listener component to the GameObject.
gameObject.AddComponent<[1]>();The AudioListener component is added to the GameObject to capture audio in the scene.
Complete the code to check if the GameObject has an Audio Listener component.
if (gameObject.GetComponent<[1]>() != null) { Debug.Log("Audio Listener found."); }
Use GetComponent<AudioListener>() to check if the GameObject has an Audio Listener.
Fix the error in the code to properly mute the Audio Listener.
AudioListener.[1] = true;To mute the Audio Listener, set AudioListener.pause to true. This pauses audio processing.
Fill both blanks to create a new GameObject and add an Audio Listener component to it.
GameObject [1] = new GameObject(); [2].AddComponent<AudioListener>();
Create a new GameObject named audioListenerObject and add an Audio Listener component to it.
Fill all three blanks to disable the Audio Listener component on a GameObject named 'player'.
AudioListener [1] = player.GetComponent<[2]>(); if ([3] != null) { [3].enabled = false; }
Get the Audio Listener component from 'player' and disable it by setting enabled to false.