Performance: Animation states and transitions
MEDIUM IMPACT
This affects the smoothness and responsiveness of animations during gameplay, impacting frame rate and input responsiveness.
Use Animator layers and blend trees to manage states; Animator.SetFloat("Speed", speedValue); // Single parameter controls smooth transitions with blending
Animator.SetBool("isRunning", true); Animator.SetBool("isJumping", true); // Multiple conflicting states set simultaneously without clear priority or blending
| Pattern | CPU Load | Frame Drops | Animation Smoothness | Verdict |
|---|---|---|---|---|
| Multiple conflicting states set directly | High | Frequent | Janky transitions | [X] Bad |
| Blend trees with parameter-driven transitions | Low | Rare | Smooth and responsive | [OK] Good |