Performance: Animation states and transitions
This affects the smoothness and responsiveness of animations during gameplay, impacting frame rate and input responsiveness.
Jump into concepts and practice - no test required
Use Animator layers and blend trees to manage states; Animator.SetFloat("Speed", speedValue); // Single parameter controls smooth transitions with blending
Animator.SetBool("isRunning", true); Animator.SetBool("isJumping", true); // Multiple conflicting states set simultaneously without clear priority or blending
| Pattern | CPU Load | Frame Drops | Animation Smoothness | Verdict |
|---|---|---|---|---|
| Multiple conflicting states set directly | High | Frequent | Janky transitions | [X] Bad |
| Blend trees with parameter-driven transitions | Low | Rare | Smooth and responsive | [OK] Good |