Complete the code to set the anchor of a RectTransform to the center.
rectTransform.anchorMin = new Vector2([1], [1]); rectTransform.anchorMax = new Vector2([1], [1]);
Setting anchorMin and anchorMax to (0.5, 0.5) places the anchor at the center of the parent.
Complete the code to make the UI element stretch horizontally by setting anchorMax.x to the right edge.
rectTransform.anchorMax = new Vector2([1], rectTransform.anchorMax.y);Setting anchorMax.x to 1 makes the right edge of the UI element stretch to the parent's right edge.
Fix the error in setting the pivot point to the bottom-left corner.
rectTransform.pivot = new Vector2([1], 0);
The pivot at (0, 0) sets it to the bottom-left corner of the UI element.
Fill both blanks to create a RectTransform that stretches fully with a 10 pixel margin on all sides.
rectTransform.offsetMin = new Vector2([1], [1]); rectTransform.offsetMax = new Vector2([2], [2]);
offsetMin sets the left and bottom margins (positive 10 pixels), offsetMax sets the right and top margins (negative 10 pixels) to create a 10 pixel margin all around.
Fill all three blanks to set anchors and pivot so the UI element stays fixed to the top-right corner.
rectTransform.anchorMin = new Vector2([1], [2]); rectTransform.anchorMax = new Vector2([1], [2]); rectTransform.pivot = new Vector2([3], [3]);
Setting both anchorMin and anchorMax to (1, 1) anchors the UI element to the top-right corner. Setting pivot to (1, 1) makes the pivot point the top-right corner, so the element stays fixed there.