In Unity, 3D colliders are components that detect when objects touch or overlap. When two colliders meet, Unity checks if either is set as a trigger. If a collider's IsTrigger property is true, Unity calls OnTriggerEnter to handle the event. If IsTrigger is false, Unity calls OnCollisionEnter instead. This lets you decide if you want physical collisions or just trigger events. The example code shows how to print the name of the other object when these events happen. The execution table traces these events step by step, showing which function runs depending on the collider's trigger state. Understanding this helps you control game interactions clearly and avoid confusion about which event runs.