Car with properties make, model, and mileagedisplayDetails() that prints the car's make, model, and mileagedrive(distance: Int) that increases the mileage by the given distanceCar with specific valuesCar with properties make, model, and mileagedisplayDetails() that prints the car's make, model, and mileagedrive(distance: Int) that increases the mileage by the given distanceCar with specific valuesCar with three properties: make and model of type String, and mileage of type Int. Then create a variable myCar of type Car with make set to "Toyota", model set to "Corolla", and mileage set to 50000.Use struct Car { ... } to define the structure. Add properties inside with var. Create myCar using the struct's initializer.
Car struct, add a method called displayDetails() that prints the car's make, model, and mileage in this format: "Car: Toyota Corolla, Mileage: 50000".Define a func displayDetails() inside Car. Use print with string interpolation to show the details.
Car struct, add a method called drive(distance: Int) that increases the mileage property by the given distance. Remember to mark the method as mutating because it changes the struct's property.Use mutating func drive(distance: Int) to change mileage. Add the distance to mileage inside the method.
myCar.displayDetails() to print the initial details. Then call myCar.drive(distance: 150) to add 150 to the mileage. Finally, call myCar.displayDetails() again to print the updated details.Call displayDetails() before and after calling drive(distance: 150) on myCar.
What is the main purpose of adding methods to a struct or class in Swift?
Which of the following is the correct way to define a method named greet inside a Swift struct?
struct Person {
// Your method here
}func followed by the method name and parentheses.func greet() { print("Hello") } uses func greet(), which is correct. The other options use incorrect keywords not valid in Swift.What will be the output of the following Swift code?
struct Counter {
var count = 0
mutating func increment() {
count += 1
}
}
var c = Counter()
c.increment()
print(c.count)count starting at 0. The method increment adds 1 to count. It is marked mutating to allow changing the struct's data.c as a Counter instance with count = 0. Calling c.increment() increases count to 1. Printing c.count outputs 1.Identify the error in this Swift code and choose the fix:
struct BankAccount {
var balance: Double = 0.0
func deposit(amount: Double) {
balance += amount
}
}deposit tries to change balance, a property of the struct. In Swift, methods that modify struct properties must be marked mutating.mutating before func deposit allows the method to modify balance. Other options do not fix the mutation error.mutating before func deposit -> Option AYou want to add a method reset() to this Swift struct that sets count back to zero. Which is the correct way to do this?
struct Counter {
var count: Int
// Add reset method here
}reset() must change the property count. Since Counter is a struct, methods that modify properties must be marked mutating.mutating func reset() { count = 0 } correctly uses mutating func reset() and sets count = 0. func reset() { count = 0 } lacks mutating, causing error. static func reset() { count = 0 } is static and cannot access instance property. func reset() -> Int { return 0 } returns 0 but does not change count.Pass the test and this pattern moves unknown