Introduction
We use objects to represent real things in code. This helps us organize information and actions about those things clearly and simply.
When you want to represent a person with their name, age, and actions like walking or talking.
When you need to model a car with properties like color and speed, and behaviors like driving or stopping.
When creating a game character that has health, position, and can perform actions like jump or attack.
When managing a library system with books, authors, and borrowing actions.
When simulating real-world items that have both data and actions together.