Complete the code to assign a callback function to a button.
btn = uicontrol('Style', 'pushbutton', 'String', 'Click me', 'Callback', [1]);
The callback property requires a function handle, which is specified with the @ symbol.
Complete the code to define a callback function that displays 'Button clicked!'.
function [1](src, event) disp('Button clicked!') end
The function name should match the callback function assigned to the button.
Fix the error in the callback assignment to use a function handle correctly.
btn.Callback = [1];The callback property must be assigned a function handle using @.
Fill both blanks to create a button and assign a callback function handle.
btn = uicontrol('Style', 'pushbutton', 'String', 'Press', 'Callback', [1]); function [2](src, event) disp('Pressed!') end
The callback property needs a function handle (@pressCallback), and the function name must match (pressCallback).
Fill all three blanks to create a slider with a callback that updates a text label.
fig = figure; slider = uicontrol('Style', 'slider', 'Min', 0, 'Max', 100, 'Value', 50, 'Callback', [1]); label = uicontrol('Style', 'text', 'String', '50'); function [2](src, event) val = round(src.Value); [3].String = num2str(val); end
The slider's callback is a function handle (@sliderCallback). The function name matches (sliderCallback). The label's String property is updated inside the callback.
