Design: Chess Special Moves Handler
Design focuses on the logic and architecture for handling special chess moves castling and en passant within a chess game system. It excludes UI design and full chess engine implementation.
Functional Requirements
FR1: Support castling move with all rules validation (king and rook unmoved, no check on path, no pieces between)
FR2: Support en passant move with correct capture logic and timing (only immediately after opponent pawn moves two squares)
FR3: Integrate with existing chess game state and move validation system
FR4: Provide clear feedback on move legality
FR5: Allow querying current special move availability per player
Non-Functional Requirements
NFR1: Must respond to move validation requests within 50ms
NFR2: Handle up to 1000 concurrent games in memory
NFR3: Ensure correctness and consistency of game state after special moves
NFR4: Availability target 99.9% uptime for move validation service