0
0
LLDsystem_design~20 mins

Special moves (castling, en passant) in LLD - Practice Problems & Coding Challenges

Choose your learning style9 modes available
Challenge - 5 Problems
🎖️
Special Moves Mastery
Get all challenges correct to earn this badge!
Test your skills under time pressure!
🧠 Conceptual
intermediate
1:30remaining
Understanding Castling Conditions

Which of the following is NOT a valid condition for castling in chess?

AThe king is currently in check.
BThere are no pieces between the king and the rook.
CNeither the king nor the rook involved has moved before.
DThe squares the king passes over are not under attack.
Attempts:
2 left
💡 Hint

Think about whether the king can castle while in check.

Architecture
intermediate
1:30remaining
Designing En Passant Detection

In designing a chess game system, which component is most responsible for detecting the possibility of an en passant move?

AThe piece movement module that only moves pieces without validation.
BThe user interface module that highlights possible moves.
CThe game timer module that tracks player time.
DThe move validation module that checks the last move and current board state.
Attempts:
2 left
💡 Hint

Consider which part knows about the last move and rules.

scaling
advanced
2:00remaining
Scaling a Chess Engine for Multiple Games

You are designing a server to handle thousands of simultaneous chess games including special moves like castling and en passant. Which approach best ensures consistent game state and move validation?

AStore game states in a distributed cache without locking mechanisms.
BAllow clients to validate moves locally and send updates without server checks.
CUse a centralized game state service with atomic transactions for each move validation and update.
DProcess moves asynchronously without immediate validation to improve throughput.
Attempts:
2 left
💡 Hint

Think about consistency and correctness under load.

tradeoff
advanced
2:00remaining
Tradeoffs in Representing Castling Rights

Which data structure choice best balances memory efficiency and clarity when tracking castling rights in a chess game system?

AUse four boolean flags indicating castling availability for each rook and king side.
BUse a single integer bitmask where each bit represents a castling right.
CStore castling rights as a string describing allowed moves (e.g., "KQkq").
DMaintain a list of moves that have occurred to infer castling rights dynamically.
Attempts:
2 left
💡 Hint

Consider compactness and ease of checking rights.

estimation
expert
2:30remaining
Estimating Storage for Game History with Special Moves

Estimate the approximate storage size needed to store the full move history of 1 million chess games including special moves like castling and en passant, assuming each move is stored as a 4-byte record. Average moves per game is 80.

AApproximately 320 MB
BApproximately 80 MB
CApproximately 3.2 GB
DApproximately 800 MB
Attempts:
2 left
💡 Hint

Calculate total moves and multiply by bytes per move.