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A game state manager uses a stack to handle states. What is the problem if the stack is never popped when returning from a paused state?

medium📝 Analysis Q7 of 15
LLD - Design — Chess Game
A game state manager uses a stack to handle states. What is the problem if the stack is never popped when returning from a paused state?
AThe paused state will never be entered
BThe stack grows indefinitely causing memory issues
CThe game will crash immediately
DThe game will skip the paused state
Step-by-Step Solution
Solution:
  1. Step 1: Understand stack usage in state management

    Stack push adds new states; pop removes them when returning to previous state.
  2. Step 2: Identify consequence of missing pop

    If pop is never called, stack keeps growing, consuming more memory and possibly causing leaks.
  3. Final Answer:

    The stack grows indefinitely causing memory issues -> Option B
  4. Quick Check:

    Missing pop = memory growth [OK]
Quick Trick: Pop states to avoid memory leaks in stack-based management [OK]
Common Mistakes:
  • Assuming crash happens immediately
  • Confusing push and pop effects
  • Thinking paused state is skipped

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