Design: Game State Management System
Focus on the core game state management logic and synchronization. Out of scope are graphics rendering, network transport protocols, and user interface design.
Functional Requirements
FR1: Maintain the current state of the game including player positions, scores, and game objects.
FR2: Support multiple players interacting in real-time.
FR3: Allow saving and loading game states.
FR4: Ensure consistency of game state across different clients.
FR5: Handle state updates efficiently to minimize latency.
FR6: Support rollback or undo of recent actions for error correction.
Non-Functional Requirements
NFR1: Support up to 100 concurrent players in a single game session.
NFR2: State update latency should be under 100ms for real-time responsiveness.
NFR3: Availability target of 99.5% uptime during game sessions.
NFR4: Memory usage should be optimized to run on typical gaming devices.