LLD - Design — Tic-Tac-Toe GameWhich code structure correctly shows model-view separation in a game?Aclass GameModel { int score; } class GameView { void draw(); }Bclass Game { int score; void draw(); }Cvoid draw() { int score; }Dint score; void draw() { score++; }Check Answer
Step-by-Step SolutionSolution:Step 1: Identify separation in codeclass GameModel { int score; } class GameView { void draw(); } separates game data (score) in GameModel and visuals (draw) in GameView.Step 2: Check other optionsOptions A, C, and D mix logic and visuals in one place, breaking separation.Final Answer:class GameModel { int score; } class GameView { void draw(); } -> Option AQuick Check:Separate classes for model and view = class GameModel { int score; } class GameView { void draw(); } [OK]Quick Trick: Look for separate classes for logic and visuals [OK]Common Mistakes:MISTAKESMixing data and drawing in one classPutting logic inside drawing functionsIgnoring separation in code structure
Master "Design — Tic-Tac-Toe Game" in LLD9 interactive learning modes - each teaches the same concept differentlyLearnWhyDeepArchTryChallengeDesignRecallScale
More LLD Quizzes Behavioral Design Patterns — Part 1 - State pattern - Quiz 3easy Behavioral Design Patterns — Part 1 - Why behavioral patterns define object interaction - Quiz 2easy Behavioral Design Patterns — Part 1 - Why behavioral patterns define object interaction - Quiz 7medium Design — Elevator System - Why elevator design tests state machines - Quiz 12easy Design — Elevator System - Why elevator design tests state machines - Quiz 15hard Design — Library Management System - Fine calculation - Quiz 10hard Design — Library Management System - Requirements and use cases - Quiz 13medium Design — Parking Lot System - Requirements analysis - Quiz 6medium Design — Tic-Tac-Toe Game - Player turn management - Quiz 4medium Design — Tic-Tac-Toe Game - Player turn management - Quiz 14medium