Separating model and view allows developers to change the game's appearance without affecting the core logic. It also makes testing the game rules easier because the logic can be tested without the graphics.
The model should manage the game state and rules, while the view handles rendering and user input. This separation keeps concerns clear and code manageable.
By separating model and view, developers can reuse the core game logic across platforms and only change the view to fit each device's display and input methods.
Strict separation can cause small delays due to communication between model and view, which might affect responsiveness in fast games. Developers must balance separation with performance needs.
Since 40% of code is view, testing the model alone means skipping tests on the view, saving roughly 40% of testing effort during logic tests.
