You have a system where multiple objects need to communicate without tight coupling. Which behavioral pattern is best suited to facilitate this communication?
Think about a pattern that helps objects stay updated about changes in others without direct dependencies.
The Observer pattern allows objects to subscribe and get notified about changes, enabling loose coupling in communication.
You are designing a text editor that supports undo and redo operations. Which behavioral pattern should you use to encapsulate user actions?
Consider a pattern that allows storing and executing actions as objects, enabling undo and redo.
The Command pattern encapsulates actions as objects, making it easy to implement undo and redo by storing command history.
In a large distributed system, you want to handle events efficiently without tight coupling between event producers and consumers. Which behavioral pattern helps scale event handling?
Focus on a pattern that supports multiple subscribers reacting to events independently.
The Observer pattern supports multiple subscribers listening to events, enabling scalable and decoupled event handling.
You need to design a system where an object changes its behavior based on its internal state. You consider using either the State or Strategy pattern. What is a key tradeoff between these two patterns?
Think about who controls the switching of behaviors in each pattern.
The State pattern encapsulates state transitions inside the object, while Strategy requires the client to manage which strategy to use.
You implement the Command pattern to queue user requests in a high-load system. If each command object averages 1KB and you expect 10,000 commands per second with a retention time of 5 minutes, estimate the memory needed to store commands in the queue.
Calculate total commands stored = commands per second * retention time in seconds, then multiply by size per command.
10,000 commands/sec * 300 sec = 3,000,000 commands * 1 KB = 3,000,000 KB ≈ 2.86 GB, which is approximately 3 GB.
