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Recall & Review
beginner
What are functional requirements in system design?
Functional requirements describe what the system should do, such as features, behaviors, and functions it must support.
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beginner
Why are game rules important in designing a game system?
Game rules define how players interact with the game, what actions are allowed, and how the game progresses, ensuring consistent and fair gameplay.
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intermediate
What is the difference between non-functional and functional requirements?
Functional requirements specify what the system does; non-functional requirements specify how the system performs, like speed, security, and usability.
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advanced
How do you handle conflicting requirements in a game design?
Identify priorities, communicate with stakeholders, and find compromises or alternatives that satisfy the most critical needs without breaking core game rules.
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intermediate
What role do constraints play in defining game rules?
Constraints limit what can happen in the game, guiding player behavior and system design to keep the game balanced and enjoyable.
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Which of the following best describes a functional requirement?
AThe system should respond within 2 seconds.
BThe system should be secure.
CThe game must be visually appealing.
DThe system must allow players to save their progress.
✗ Incorrect
Functional requirements describe specific features or actions the system must support, like saving progress.
What is the main purpose of game rules?
ATo reduce development time.
BTo define player actions and game flow.
CTo increase server capacity.
DTo improve system performance.
✗ Incorrect
Game rules set the framework for how players interact and how the game progresses.
Non-functional requirements include which of the following?
AGameplay mechanics
BUser interface design
CSystem response time
DPlayer scoring rules
✗ Incorrect
Non-functional requirements relate to system qualities like speed and reliability.
When two requirements conflict, what should you do first?
APrioritize and discuss with stakeholders.
BIgnore one requirement.
CImplement both anyway.
DDelay the project.
✗ Incorrect
Resolving conflicts requires prioritization and communication.
Constraints in game rules help to:
ALimit player actions to maintain balance.
BIncrease system complexity.
CMake the game unpredictable.
DRemove all player restrictions.
✗ Incorrect
Constraints keep the game fair and balanced by limiting actions.
Explain the difference between functional and non-functional requirements in game system design.
Think about what the system does versus how it performs.
You got /3 concepts.
Describe why clear game rules are essential for a successful game design.
Consider fairness and consistency.
You got /3 concepts.
Practice
(1/5)
1. What is the main purpose of requirements in game design?
easy
A. To describe what the game must do
B. To explain how players should play
C. To decide the game's graphics style
D. To set the game's price
Solution
Step 1: Understand the role of requirements
Requirements define the features and functions the game must have to work properly.
Step 2: Differentiate from rules
Rules tell players how to play, not what the game must do technically.
Final Answer:
To describe what the game must do -> Option A
Quick Check:
Requirements = what game must do [OK]
Hint: Requirements = what game must do, rules = how to play [OK]
Common Mistakes:
Confusing requirements with rules
Thinking requirements set player behavior
Mixing technical needs with gameplay instructions
2. Which of the following is a correct way to write a game rule?
easy
A. The game must load in under 5 seconds
B. Players must collect 10 coins to win
C. Use a database to store player scores
D. The game engine should support 3D graphics
Solution
Step 1: Identify what a game rule is
A game rule tells players what they must or must not do during play.
Step 2: Check each option
Players must collect 10 coins to win is a player instruction (rule). Options B, C, D are technical requirements.
Final Answer:
Players must collect 10 coins to win -> Option B
Quick Check:
Rules = player instructions [OK]
Hint: Rules tell players what to do, not technical details [OK]
Common Mistakes:
Confusing technical requirements with rules
Writing rules as system features
Ignoring player actions in rules
3. Given these statements, which one is a requirement rather than a rule? 1. Players can jump over obstacles. 2. The game must save progress automatically. 3. Players lose a life if they touch spikes. 4. The game ends after 3 levels.
medium
A. The game must save progress automatically
B. Players lose a life if they touch spikes
C. Players can jump over obstacles
D. The game ends after 3 levels
Solution
Step 1: Identify requirements vs rules
Requirements describe system features; rules describe player actions and consequences.
Step 2: Analyze each statement
Statement 2 is a system feature (requirement). Others describe player actions (rules).
Final Answer:
The game must save progress automatically -> Option A
Quick Check:
Requirement = system feature [OK]
Hint: Requirements = system features; rules = player actions [OK]
Common Mistakes:
Mixing player actions with system features
Choosing rules as requirements
Ignoring automatic system behaviors
4. A game designer wrote this rule: Players must collect 5 coins to win. But players can win without coins. What is the likely problem?
medium
A. The game has too many levels
B. The requirement is missing
C. The rule is not enforced in the game logic
D. The game has a syntax error
Solution
Step 1: Understand the problem
The rule says players must collect coins, but they can win without doing so.
Step 2: Identify cause
This means the game logic does not enforce the rule properly.
Final Answer:
The rule is not enforced in the game logic -> Option C
Quick Check:
Rule enforcement = game logic implementation [OK]
Hint: If rule ignored, check game logic enforcement [OK]
Common Mistakes:
Confusing missing requirement with rule enforcement
Assuming syntax error causes rule failure
Ignoring game logic role
5. You want to design a fair multiplayer game. Which combination best ensures fairness and fun?
hard
A. Flexible rules with no system requirements
B. Complex rules that confuse players and minimal system requirements
C. No rules but strict technical requirements
D. Clear rules for player actions and balanced requirements for system performance
Solution
Step 1: Define fairness and fun
Fairness needs clear rules; fun needs smooth system performance (requirements).
Step 2: Evaluate options
Clear rules for player actions and balanced requirements for system performance combines clear player rules and balanced system needs, ensuring fairness and fun.
Final Answer:
Clear rules for player actions and balanced requirements for system performance -> Option D
Quick Check:
Fairness + fun = clear rules + balanced requirements [OK]
Hint: Fair game = clear rules + balanced system needs [OK]