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Which data structure is most suitable to keep track of players in a turn-based game?

easy🧠 Conceptual Q2 of 15
LLD - Design — Tic-Tac-Toe Game
Which data structure is most suitable to keep track of players in a turn-based game?
AHash Map
BQueue
CStack
DBinary Tree
Step-by-Step Solution
Solution:
  1. Step 1: Analyze player turn order requirements

    Players take turns in a fixed order, cycling through all players repeatedly.
  2. Step 2: Match data structure to behavior

    A queue allows first-in-first-out order, perfect for cycling turns; stacks and trees do not fit this pattern.
  3. Final Answer:

    Queue -> Option B
  4. Quick Check:

    Turn order = Queue [OK]
Quick Trick: Use queue for cycling player turns in order [OK]
Common Mistakes:
MISTAKES
  • Choosing stack which reverses order
  • Using hash map which is unordered
  • Selecting binary tree which is hierarchical

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