Design: Player Turn Management System
Design focuses on managing player turns within game sessions. Does not cover game logic, player authentication, or UI design.
Functional Requirements
FR1: Manage turns for multiple players in a game session
FR2: Support adding and removing players dynamically
FR3: Ensure turn order is maintained correctly
FR4: Allow skipping or reversing turn order
FR5: Notify players when it is their turn
FR6: Handle concurrent actions gracefully
FR7: Support multiple game sessions independently
Non-Functional Requirements
NFR1: Support up to 10 players per game session
NFR2: Turn notification latency under 100ms
NFR3: System availability 99.9%
NFR4: Handle up to 1000 concurrent game sessions
