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LLDsystem_design~10 mins

Move validation in LLD - Interactive Code Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to check if a move is within the board boundaries.

LLD
def is_valid_move(x, y, board_size):
    return 0 <= x [1] board_size and 0 <= y < board_size
Drag options to blanks, or click blank then click option'
A<=
B>
C<
D>=
Attempts:
3 left
💡 Hint
Common Mistakes
Using >= instead of < causes out-of-bound errors.
Using > excludes valid positions at zero.
2fill in blank
medium

Complete the code to check if the target cell is empty before moving.

LLD
def can_move(board, x, y):
    return board[x][y] == [1]
Drag options to blanks, or click blank then click option'
ANone
B0
C1
DTrue
Attempts:
3 left
💡 Hint
Common Mistakes
Using 0 or 1 may confuse empty and occupied cells.
Using True is incorrect because it's a boolean, not a cell state.
3fill in blank
hard

Fix the error in the move validation to ensure the piece belongs to the current player.

LLD
def is_player_piece(board, x, y, player):
    return board[x][y] == [1]
Drag options to blanks, or click blank then click option'
Aplayer
Bopponent
CTrue
DNone
Attempts:
3 left
💡 Hint
Common Mistakes
Checking against opponent or None causes invalid moves.
Using True is not meaningful for piece ownership.
4fill in blank
hard

Fill both blanks to validate a move that is inside the board and the target cell is empty.

LLD
def validate_move(board, x, y, board_size):
    return (0 <= x [1] board_size and 0 <= y [2] board_size and board[x][y] is None)
Drag options to blanks, or click blank then click option'
A<
B>
C<=
D>=
Attempts:
3 left
💡 Hint
Common Mistakes
Using >= causes out-of-bound errors.
Mixing operators leads to incorrect validation.
5fill in blank
hard

Fill all three blanks to check if a move is valid: inside board, target empty, and piece belongs to player.

LLD
def full_move_validation(board, x, y, board_size, player):
    return (0 <= x [1] board_size and 0 <= y [2] board_size and board[x][y] is [3] and board[x][y] == player)
Drag options to blanks, or click blank then click option'
A<
B>
CNone
DTrue
Attempts:
3 left
💡 Hint
Common Mistakes
Using > instead of < for boundaries.
Checking cell is True instead of None.
Not verifying piece ownership.

Practice

(1/5)
1. What is the primary purpose of move validation in a system design context?
easy
A. To create user interfaces
B. To speed up the system by skipping checks
C. To store user data securely
D. To ensure changes follow rules and prevent invalid actions

Solution

  1. Step 1: Understand move validation role

    Move validation checks if a requested change or move follows system rules.
  2. Step 2: Identify its main goal

    The goal is to prevent invalid or harmful actions that could break system logic or data.
  3. Final Answer:

    To ensure changes follow rules and prevent invalid actions -> Option D
  4. Quick Check:

    Move validation = Prevent invalid moves [OK]
Hint: Move validation means checking rules before allowing changes [OK]
Common Mistakes:
  • Confusing validation with data storage
  • Thinking validation speeds up by skipping checks
  • Mixing validation with UI creation
2. Which of the following is a correct basic check in move validation logic?
easy
A. if move.position = max_position: return True
B. if move.position == 'any': return True
C. if move.position < 0 or move.position > max_position: return False
D. if move.position > max_position then return False

Solution

  1. Step 1: Check syntax correctness

    if move.position < 0 or move.position > max_position: return False uses proper comparison operators and syntax for boundary check.
  2. Step 2: Identify errors in other options

    if move.position == 'any': return True uses string instead of number, C uses assignment (=) instead of comparison (==), D uses invalid syntax 'then'.
  3. Final Answer:

    if move.position < 0 or move.position > max_position: return False -> Option C
  4. Quick Check:

    Boundary check uses < and > with proper syntax [OK]
Hint: Use proper comparison operators and syntax for validation checks [OK]
Common Mistakes:
  • Using assignment '=' instead of comparison '=='
  • Using invalid keywords like 'then'
  • Checking position against wrong data types
3. Given the code snippet for move validation, what will be the output if move.position = 5 and max_position = 4?
def validate_move(move, max_position):
    if move.position < 0 or move.position > max_position:
        return False
    return True

print(validate_move(move, max_position))
medium
A. True
B. False
C. Error
D. null

Solution

  1. Step 1: Evaluate condition with given values

    move.position = 5, max_position = 4, so 5 > 4 is true.
  2. Step 2: Determine return value

    Since condition is true, function returns False.
  3. Final Answer:

    False -> Option B
  4. Quick Check:

    5 > 4 triggers False return [OK]
Hint: Check boundary conditions carefully to predict output [OK]
Common Mistakes:
  • Assuming 5 <= 4 is true
  • Confusing return values
  • Ignoring condition logic
4. Identify the bug in this move validation function:
def validate_move(move, max_position):
    if move.position <= 0 or move.position >= max_position:
        return False
    return True
medium
A. It incorrectly disallows move.position = 0
B. It allows move.position = max_position which should be invalid
C. It uses wrong comparison operators for boundaries
D. It returns true for all positions

Solution

  1. Step 1: Analyze boundary conditions

    Condition disallows move.position <= 0, so position 0 is invalid.
  2. Step 2: Check if position 0 should be allowed

    Usually position 0 is valid boundary, so disallowing it is a bug.
  3. Final Answer:

    It incorrectly disallows move.position = 0 -> Option A
  4. Quick Check:

    Check boundary inclusiveness carefully [OK]
Hint: Check if boundary conditions exclude valid edge values [OK]
Common Mistakes:
  • Confusing < and <= in conditions
  • Assuming 0 is always invalid
  • Ignoring inclusive vs exclusive boundaries
5. In a system where moves must be validated for both boundary and occupancy, which design approach best ensures scalability and maintainability?
hard
A. Use separate modular validators for boundary and occupancy checks, composed in sequence
B. Combine all validation logic in a single monolithic function
C. Skip occupancy checks to improve performance
D. Validate moves only after applying them to the system state

Solution

  1. Step 1: Consider modular design benefits

    Separating boundary and occupancy checks into modules improves clarity and reusability.
  2. Step 2: Evaluate scalability and maintainability

    Modular validators can be updated independently and composed flexibly, aiding scalability.
  3. Final Answer:

    Use separate modular validators for boundary and occupancy checks, composed in sequence -> Option A
  4. Quick Check:

    Modular design = scalable and maintainable [OK]
Hint: Modular validation improves system scalability and clarity [OK]
Common Mistakes:
  • Combining all logic makes code hard to maintain
  • Skipping important checks reduces reliability
  • Validating after applying moves risks inconsistent state