Complete the code to check if a move is within the board boundaries.
def is_valid_move(x, y, board_size): return 0 <= x [1] board_size and 0 <= y < board_size
The move coordinates must be less than the board size to be valid.
Complete the code to check if the target cell is empty before moving.
def can_move(board, x, y): return board[x][y] == [1]
Empty cells are represented by None to indicate no piece is present.
Fix the error in the move validation to ensure the piece belongs to the current player.
def is_player_piece(board, x, y, player): return board[x][y] == [1]
The piece at the position must match the current player's identifier.
Fill both blanks to validate a move that is inside the board and the target cell is empty.
def validate_move(board, x, y, board_size): return (0 <= x [1] board_size and 0 <= y [2] board_size and board[x][y] is None)
Both x and y must be less than board_size to be valid positions.
Fill all three blanks to check if a move is valid: inside board, target empty, and piece belongs to player.
def full_move_validation(board, x, y, board_size, player): return (0 <= x [1] board_size and 0 <= y [2] board_size and board[x][y] is [3] and board[x][y] == player)
The move must be inside the board (x and y less than board_size), the target cell empty (None), and the piece must belong to the player.
