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LLDsystem_design~10 mins

Move validation in LLD - Interactive Code Practice

Choose your learning style9 modes available
Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to check if a move is within the board boundaries.

LLD
def is_valid_move(x, y, board_size):
    return 0 <= x [1] board_size and 0 <= y < board_size
Drag options to blanks, or click blank then click option'
A<=
B>
C<
D>=
Attempts:
3 left
💡 Hint
Common Mistakes
Using >= instead of < causes out-of-bound errors.
Using > excludes valid positions at zero.
2fill in blank
medium

Complete the code to check if the target cell is empty before moving.

LLD
def can_move(board, x, y):
    return board[x][y] == [1]
Drag options to blanks, or click blank then click option'
ANone
B0
C1
DTrue
Attempts:
3 left
💡 Hint
Common Mistakes
Using 0 or 1 may confuse empty and occupied cells.
Using True is incorrect because it's a boolean, not a cell state.
3fill in blank
hard

Fix the error in the move validation to ensure the piece belongs to the current player.

LLD
def is_player_piece(board, x, y, player):
    return board[x][y] == [1]
Drag options to blanks, or click blank then click option'
Aplayer
Bopponent
CTrue
DNone
Attempts:
3 left
💡 Hint
Common Mistakes
Checking against opponent or None causes invalid moves.
Using True is not meaningful for piece ownership.
4fill in blank
hard

Fill both blanks to validate a move that is inside the board and the target cell is empty.

LLD
def validate_move(board, x, y, board_size):
    return (0 <= x [1] board_size and 0 <= y [2] board_size and board[x][y] is None)
Drag options to blanks, or click blank then click option'
A<
B>
C<=
D>=
Attempts:
3 left
💡 Hint
Common Mistakes
Using >= causes out-of-bound errors.
Mixing operators leads to incorrect validation.
5fill in blank
hard

Fill all three blanks to check if a move is valid: inside board, target empty, and piece belongs to player.

LLD
def full_move_validation(board, x, y, board_size, player):
    return (0 <= x [1] board_size and 0 <= y [2] board_size and board[x][y] is [3] and board[x][y] == player)
Drag options to blanks, or click blank then click option'
A<
B>
CNone
DTrue
Attempts:
3 left
💡 Hint
Common Mistakes
Using > instead of < for boundaries.
Checking cell is True instead of None.
Not verifying piece ownership.