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Recall & Review
beginner
What is move validation in system design?
Move validation is the process of checking if a requested action or move in a system follows the defined rules and constraints before it is accepted and executed.
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beginner
Why is move validation important in multiplayer games or distributed systems?
It ensures fairness and consistency by preventing illegal or cheating moves, and keeps the system state synchronized across all participants.
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intermediate
Name two common approaches to implement move validation.
1. Server-side validation: The server checks every move before accepting it. 2. Client-side validation: The client checks moves before sending, often combined with server validation for security.
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intermediate
What is a potential risk if move validation is only done on the client side?
Clients can be manipulated or hacked to send illegal moves, leading to cheating or corrupt system state.
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advanced
How can move validation be optimized for scalability in large systems?
By using techniques like caching valid moves, partitioning validation logic, asynchronous validation with rollback, and minimizing validation complexity.
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What is the main purpose of move validation?
ATo store user data securely
BTo speed up the system response time
CTo check if a move follows system rules before execution
DTo design the user interface
✗ Incorrect
Move validation ensures that every move complies with the system's rules before it is accepted.
Which approach is more secure for move validation?
ABoth client-side and server-side validation
BServer-side validation only
CNo validation
DClient-side validation only
✗ Incorrect
Combining client-side and server-side validation improves security and user experience.
What risk arises if move validation is skipped on the server?
ACheating and inconsistent state
BMore storage space
CBetter user interface
DFaster processing
✗ Incorrect
Without server validation, clients can send illegal moves causing cheating and inconsistent system state.
Which technique helps scale move validation in large systems?