Design: Turn-based Game System
Design classes for Board, Player, and Game to manage game logic and state. UI, network communication, and persistence are out of scope.
Functional Requirements
FR1: Support multiple players in a game
FR2: Manage the game board state
FR3: Allow players to take turns making moves
FR4: Track player scores and game progress
FR5: Detect game end conditions (win, draw, etc.)
Non-Functional Requirements
NFR1: Support up to 4 players per game
NFR2: Each move must be processed within 100ms
NFR3: System should be designed for easy extension to different game types
NFR4: Maintain game state consistency during concurrent player actions
