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LLDsystem_design~25 mins

Object-oriented design principles in LLD - System Design Exercise

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Design: Object-oriented Design Principles
In scope: Explanation and demonstration of the five main OOD principles (SRP, OCP, LSP, ISP, DIP) with simple examples. Out of scope: Detailed language-specific syntax or advanced design patterns.
Functional Requirements
FR1: Explain the core principles of object-oriented design (OOD).
FR2: Demonstrate how these principles improve software design quality.
FR3: Show examples of applying these principles in a simple system.
FR4: Ensure the design supports easy maintenance and scalability.
Non-Functional Requirements
NFR1: Design must be understandable by beginners.
NFR2: Use simple, relatable examples.
NFR3: Focus on principles, not specific programming languages.
NFR4: Avoid complex jargon or advanced patterns.
Think Before You Design
Questions to Ask
❓ Question 1
❓ Question 2
❓ Question 3
❓ Question 4
Key Components
Classes and objects
Interfaces or abstract classes
Modules or packages
Dependencies between components
Design Patterns
Single Responsibility Principle (SRP)
Open/Closed Principle (OCP)
Liskov Substitution Principle (LSP)
Interface Segregation Principle (ISP)
Dependency Inversion Principle (DIP)
Reference Architecture
  +---------------------+       +---------------------+
  |      Client         |       |    Service Layer    |
  +---------------------+       +---------------------+
             |                             |
             | uses                        | depends on
             v                             v
  +---------------------+       +---------------------+
  |   Interface / API   |<----->|  Implementation Class|
  +---------------------+       +---------------------+
             ^                             |
             |                             |
       depends on                    depends on
             |                             |
  +---------------------+       +---------------------+
  |   Abstract Classes   |       |  Concrete Classes    |
  +---------------------+       +---------------------+
Components
Client
Conceptual
Uses the system through interfaces, demonstrating dependency inversion.
Interface / API
Abstract Interface
Defines contracts for classes, supporting ISP and DIP.
Implementation Class
Concrete Class
Implements interfaces, following SRP and OCP.
Abstract Classes
Abstract Base Classes
Provide base functionality and support LSP.
Concrete Classes
Concrete Classes
Extend abstract classes and implement interfaces, adhering to all principles.
Request Flow
1. 1. Client calls a method on an interface, not a concrete class (DIP).
2. 2. The interface defines the expected behavior (ISP).
3. 3. Concrete classes implement the interface, each with a single responsibility (SRP).
4. 4. New features are added by extending classes without modifying existing code (OCP).
5. 5. Subtypes can replace base types without breaking the system (LSP).
Database Schema
Not applicable as this is a design principles concept focusing on class relationships and dependencies.
Scaling Discussion
Bottlenecks
Tight coupling between classes making changes risky.
Large classes violating SRP causing maintenance issues.
Interfaces that are too broad violating ISP.
Inheritance hierarchies that break LSP causing unexpected behavior.
Direct dependencies on concrete classes violating DIP.
Solutions
Use interfaces and abstractions to reduce coupling.
Split classes to ensure each has a single responsibility.
Create focused interfaces tailored to client needs.
Design inheritance carefully to ensure substitutability.
Depend on abstractions rather than concrete implementations.
Interview Tips
Time: Spend 10 minutes explaining each principle with simple examples, 10 minutes discussing how they work together, and 5 minutes answering questions.
Explain each principle clearly and simply.
Show how principles improve code quality and maintainability.
Use relatable examples to illustrate concepts.
Discuss trade-offs and real-world application.
Highlight how principles reduce bugs and ease scaling.