Bird
Raised Fist0
LLDsystem_design~10 mins

Abstract Factory pattern in LLD - Interactive Code Practice

Choose your learning style10 modes available
Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to declare the Abstract Factory interface method.

LLD
interface AbstractFactory {
    ProductA create[1]();
}
Drag options to blanks, or click blank then click option'
AProductA
BProduct
CProductB
DFactory
Attempts:
3 left
💡 Hint
Common Mistakes
Using a generic name like 'Product' instead of a specific product type.
Naming the method as 'Factory' which is incorrect.
2fill in blank
medium

Complete the code to implement a concrete factory method.

LLD
class ConcreteFactory1 implements AbstractFactory {
    public ProductA [1]() {
        return new ConcreteProductA1();
    }
}
Drag options to blanks, or click blank then click option'
AcreateProductB
BnewProductA
CcreateFactory
DcreateProductA
Attempts:
3 left
💡 Hint
Common Mistakes
Using the wrong product creation method name.
Trying to create a product type not declared in the interface.
3fill in blank
hard

Fix the error in the client code to use the abstract factory correctly.

LLD
AbstractFactory factory = new ConcreteFactory1();
ProductA product = factory.[1]();
Drag options to blanks, or click blank then click option'
AcreateProductA
BnewProduct
CcreateProductB
DgetProductA
Attempts:
3 left
💡 Hint
Common Mistakes
Calling a method that does not exist in the factory interface.
Using a method name that does not correspond to the product type.
4fill in blank
hard

Fill both blanks to complete the Abstract Factory pattern with two product families.

LLD
interface AbstractFactory {
    ProductA [1]();
    ProductB [2]();
}
Drag options to blanks, or click blank then click option'
AcreateProductA
BcreateProductB
CnewProductA
DnewProductB
Attempts:
3 left
💡 Hint
Common Mistakes
Using inconsistent method naming.
Mixing 'new' and 'create' prefixes.
5fill in blank
hard

Fill all three blanks to complete the client code that uses Abstract Factory to create products and call their methods.

LLD
AbstractFactory factory = new ConcreteFactory1();
ProductA productA = factory.[1]();
ProductB productB = factory.[2]();
productA.[3]();
Drag options to blanks, or click blank then click option'
AcreateProductA
BcreateProductB
Cuse
Dexecute
Attempts:
3 left
💡 Hint
Common Mistakes
Using incorrect method names for factory or product methods.
Calling methods that do not exist on the product.

Practice

(1/5)
1. What is the main purpose of the Abstract Factory pattern in system design?
easy
A. To create families of related objects without specifying their concrete classes
B. To allow direct instantiation of concrete classes
C. To enforce a single instance of a class
D. To simplify database queries

Solution

  1. Step 1: Understand the role of Abstract Factory

    The Abstract Factory pattern is designed to create related objects without exposing their concrete classes.
  2. Step 2: Compare options with the pattern's purpose

    To create families of related objects without specifying their concrete classes correctly describes this purpose, while others describe different patterns or unrelated concepts.
  3. Final Answer:

    To create families of related objects without specifying their concrete classes -> Option A
  4. Quick Check:

    Abstract Factory = Create related objects [OK]
Hint: Abstract Factory creates related objects without concrete classes [OK]
Common Mistakes:
  • Confusing Abstract Factory with Singleton pattern
  • Thinking it creates only one object
  • Mixing it up with Builder or Factory Method
2. Which of the following is the correct way to declare an Abstract Factory interface in a typical object-oriented design?
easy
A. var AbstractFactory = { create: function() { return ProductA; } }
B. class AbstractFactory { new ProductA(); new ProductB(); }
C. function AbstractFactory() { return new ProductA(); }
D. interface AbstractFactory { createProductA(): ProductA; createProductB(): ProductB; }

Solution

  1. Step 1: Identify correct interface syntax

    Abstract Factory is usually declared as an interface with methods to create related products.
  2. Step 2: Analyze each option

    interface AbstractFactory { createProductA(): ProductA; createProductB(): ProductB; } correctly declares an interface with creation methods. Options A, B, and C do not follow interface or abstract factory conventions.
  3. Final Answer:

    interface AbstractFactory { createProductA(): ProductA; createProductB(): ProductB; } -> Option D
  4. Quick Check:

    Abstract Factory interface = interface AbstractFactory { createProductA(): ProductA; createProductB(): ProductB; } [OK]
Hint: Abstract Factory uses interface with creation methods [OK]
Common Mistakes:
  • Using concrete class instead of interface
  • Returning product instances directly in constructor
  • Confusing factory function with abstract factory interface
3. Given the following code snippet using Abstract Factory pattern, what will be the output?
class ModernFactory {
  createChair() { return 'Modern Chair'; }
  createSofa() { return 'Modern Sofa'; }
}
class VictorianFactory {
  createChair() { return 'Victorian Chair'; }
  createSofa() { return 'Victorian Sofa'; }
}
function client(factory) {
  console.log(factory.createChair());
  console.log(factory.createSofa());
}
client(new VictorianFactory());
medium
A. Victorian Chair\nVictorian Sofa
B. Modern Chair\nModern Sofa
C. Error: factory methods not found
D. undefined\nundefined

Solution

  1. Step 1: Identify which factory is used

    The client function is called with new VictorianFactory(), so VictorianFactory methods will be used.
  2. Step 2: Trace method calls and outputs

    VictorianFactory's createChair() returns 'Victorian Chair' and createSofa() returns 'Victorian Sofa'. These are printed.
  3. Final Answer:

    Victorian Chair Victorian Sofa -> Option A
  4. Quick Check:

    VictorianFactory output = Victorian Chair\nVictorian Sofa [OK]
Hint: Check which factory instance is passed to client [OK]
Common Mistakes:
  • Assuming ModernFactory is used instead
  • Confusing method names or return values
  • Expecting errors due to missing interface
4. In the following Abstract Factory implementation, what is the main issue causing a runtime error?
class Factory {
  createProduct() {
    return new Product();
  }
}
class Product {}
const factory = new Factory();
const product = factory.createProduct();
console.log(product.name.toUpperCase());
medium
A. Missing interface declaration for Factory
B. Product class does not have a 'name' property, causing undefined access
C. Factory class cannot instantiate Product directly
D. createProduct method is not returning an object

Solution

  1. Step 1: Analyze the Product class and usage

    The Product class is empty and does not define a 'name' property.
  2. Step 2: Understand the console.log statement

    Accessing product.name returns undefined, and calling toUpperCase() on it causes a TypeError runtime error.
  3. Final Answer:

    Product class does not have a 'name' property, causing undefined access -> Option B
  4. Quick Check:

    Accessing missing property = Product class does not have a 'name' property, causing undefined access [OK]
Hint: Check if accessed properties exist on created objects [OK]
Common Mistakes:
  • Thinking Factory cannot instantiate Product
  • Expecting interface is mandatory at runtime
  • Assuming createProduct returns null or undefined
5. You are designing a UI toolkit that supports multiple themes (Light and Dark). Using the Abstract Factory pattern, which design ensures that all UI components (Button, Checkbox) are consistent with the selected theme?
hard
A. Create Buttons and Checkboxes directly in client code based on theme
B. Use a single factory that creates default Buttons and Checkboxes ignoring theme
C. Create separate factories for Light and Dark themes, each producing themed Buttons and Checkboxes
D. Use a factory that creates only Buttons and let client create Checkboxes

Solution

  1. Step 1: Understand the need for consistency

    Abstract Factory helps create families of related objects that match a theme or style.
  2. Step 2: Evaluate design options

    Create separate factories for Light and Dark themes, each producing themed Buttons and Checkboxes creates separate factories for each theme, ensuring all components are consistent. Other options break consistency or delegate creation improperly.
  3. Final Answer:

    Create separate factories for Light and Dark themes, each producing themed Buttons and Checkboxes -> Option C
  4. Quick Check:

    Theme consistency = Separate factories [OK]
Hint: Use one factory per theme to keep components consistent [OK]
Common Mistakes:
  • Mixing themes in one factory
  • Creating components directly in client code
  • Partial factory implementations missing products
Recommended

Ready to prove it?

Pass the test and this pattern moves unknown strong while earning +1 Grip toward your certificate.

10 questions~5 mineasy hard