Bird
Raised Fist0
Kotlinprogramming~5 mins

Named companion objects in Kotlin - Cheat Sheet & Quick Revision

Choose your learning style10 modes available
Recall & Review
beginner
What is a companion object in Kotlin?
A companion object is a special object inside a class that allows you to call its members like static members in other languages. It is created once per class and can hold functions and properties.
Click to reveal answer
intermediate
Why would you use a named companion object instead of the default unnamed one?
You use a named companion object to give it a specific name, which can improve code readability and allow you to implement interfaces or distinguish between multiple companion objects if needed.
Click to reveal answer
beginner
How do you declare a named companion object in Kotlin?
Inside a class, write `companion object Name { ... }` where `Name` is the chosen name for the companion object.
Click to reveal answer
intermediate
Can you access members of a named companion object without specifying the name?
Yes, Kotlin allows you to access members of the companion object directly through the class name without using the companion object's name, but you can also use the name explicitly if you want.
Click to reveal answer
intermediate
What is a practical example of using a named companion object?
A named companion object can implement an interface or hold factory methods with a clear name, making the code easier to understand and organize.
Click to reveal answer
How do you declare a named companion object in Kotlin?
Acompanion object Name { }
Bobject companion Name { }
Ccompanion Name object { }
Dobject Name companion { }
What is the main benefit of naming a companion object?
ATo create multiple companion objects with the same name
BTo improve code readability and allow interface implementation
CTo prevent access from outside the class
DTo make the companion object private
Can you access a named companion object's members without using its name?
AOnly if the companion object is private
BNo, you must always use the companion object's name
COnly if the companion object is unnamed
DYes, through the class name directly
Which of these is NOT true about companion objects?
AThey can be instantiated multiple times
BThey can hold functions and properties
CThey are created once per class
DThey can implement interfaces
What keyword is used to declare a companion object in Kotlin?
Aobject
Bstatic
Ccompanion
Dclass
Explain what a named companion object is and why you might use one in Kotlin.
Think about how naming helps organize code and implement interfaces.
You got /4 concepts.
    Describe how to declare and access members of a named companion object with a simple example.
    Write a small code snippet in your mind or on paper.
    You got /3 concepts.

      Practice

      (1/5)
      1. What is the main purpose of naming a companion object in Kotlin?
      easy
      A. To give a clear and specific name to the singleton object inside a class
      B. To create multiple instances of the companion object
      C. To make the companion object inherit from another class
      D. To prevent the companion object from being accessed outside the class

      Solution

      1. Step 1: Understand companion objects

        Companion objects are singletons inside a class used to hold members related to the class itself.
      2. Step 2: Purpose of naming companion objects

        Giving a name to a companion object helps to clearly identify and access its members, improving code readability.
      3. Final Answer:

        To give a clear and specific name to the singleton object inside a class -> Option A
      4. Quick Check:

        Named companion object = clear singleton name [OK]
      Hint: Named companion objects clarify singleton usage [OK]
      Common Mistakes:
      • Thinking companion objects create multiple instances
      • Confusing naming with inheritance
      • Assuming naming restricts access
      2. Which of the following is the correct syntax to declare a named companion object in Kotlin?
      easy
      A. class MyClass { companionobject Named { fun greet() = "Hi" } }
      B. class MyClass { companion Named object { fun greet() = "Hi" } }
      C. class MyClass { companion object Named { fun greet() = "Hi" } }
      D. class MyClass { object companion Named { fun greet() = "Hi" } }

      Solution

      1. Step 1: Recall correct companion object syntax

        The correct syntax is 'companion object Name { ... }' inside the class.
      2. Step 2: Check each option

        class MyClass { companion object Named { fun greet() = "Hi" } } matches the correct syntax exactly. Others have misplaced keywords or wrong order.
      3. Final Answer:

        class MyClass { companion object Named { fun greet() = "Hi" } } -> Option C
      4. Quick Check:

        companion object Name { } syntax [OK]
      Hint: Remember: 'companion object Name' order is fixed [OK]
      Common Mistakes:
      • Swapping 'object' and 'companion' keywords
      • Writing 'companionobject' as one word
      • Placing the name before 'companion'
      3. What will be the output of this Kotlin code?
      class Box {
          companion object Factory {
              fun create() = "Box created"
          }
      }
      fun main() {
          println(Box.Factory.create())
      }
      medium
      A. Factory created
      B. Box created
      C. Compilation error
      D. Runtime exception

      Solution

      1. Step 1: Understand named companion object usage

        The companion object named 'Factory' holds the function 'create' which returns "Box created".
      2. Step 2: Analyze the main function call

        Calling 'Box.Factory.create()' accesses the named companion object and calls 'create', printing "Box created".
      3. Final Answer:

        Box created -> Option B
      4. Quick Check:

        Box.Factory.create() prints "Box created" [OK]
      Hint: Call named companion with ClassName.Name.method() [OK]
      Common Mistakes:
      • Trying to call create() without Factory prefix
      • Expecting 'Factory created' output
      • Confusing syntax causing compile errors
      4. Identify the error in this Kotlin code snippet:
      class Sample {
          companion object Companion {
              fun info() = "Info"
          }
      }
      fun main() {
          println(Sample.companion.info())
      }
      medium
      A. Incorrect companion object name usage; should be 'Companion' not 'companion'
      B. Missing 'object' keyword in companion declaration
      C. Function 'info' must be static
      D. No error; code runs fine

      Solution

      1. Step 1: Check companion object name and usage

        The companion object is named 'Companion' with uppercase C.
      2. Step 2: Analyze the call in main()

        The code calls 'Sample.companion.info()' with lowercase 'companion', which does not match the name and causes a compile error.
      3. Final Answer:

        Incorrect companion object name usage; should be 'Companion' not 'companion' -> Option A
      4. Quick Check:

        Use exact companion object name when calling [OK]
      Hint: Match companion object name exactly (case sensitive) [OK]
      Common Mistakes:
      • Using lowercase 'companion' instead of named object
      • Forgetting 'object' keyword
      • Assuming companion functions must be static
      5. You want to create a Kotlin class Logger with a named companion object Factory that provides a method create() returning a new Logger instance. Which code correctly implements this?
      hard
      A. class Logger { companion Factory object { fun create() = Logger() } }
      B. class Logger { companion object { fun create() = Logger() } }
      C. class Logger { object Factory companion { fun create() = Logger() } }
      D. class Logger { companion object Factory { fun create() = Logger() } }

      Solution

      1. Step 1: Recall correct syntax for named companion object

        The correct syntax is 'companion object Factory { ... }' inside the class.
      2. Step 2: Check method implementation

        The method 'create()' returns a new instance of Logger using 'Logger()'. class Logger { companion object Factory { fun create() = Logger() } } matches both syntax and logic.
      3. Final Answer:

        class Logger { companion object Factory { fun create() = Logger() } } -> Option D
      4. Quick Check:

        Named companion object with factory method = class Logger { companion object Factory { fun create() = Logger() } } [OK]
      Hint: Use 'companion object Name' and return new instance inside [OK]
      Common Mistakes:
      • Swapping 'object' and 'companion' keywords
      • Omitting the companion object name
      • Incorrect order of keywords
      Recommended

      Ready to prove it?

      Pass the test and this pattern moves unknown strong while earning +1 Grip toward your certificate.

      10 questions~5 mineasy hard