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Javascriptprogramming~10 mins

JavaScript runtime overview - Interactive Code Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to print 'Hello, world!' to the console.

Javascript
console.[1]('Hello, world!');
Drag options to blanks, or click blank then click option'
Alog
Bprint
Cwrite
Decho
Attempts:
3 left
💡 Hint
Common Mistakes
Using console.print or console.write which do not exist in JavaScript.
Trying to use echo which is from other languages.
2fill in blank
medium

Complete the code to create a new Promise that resolves with 'Done'.

Javascript
const promise = new Promise((resolve, reject) => { resolve([1]); });
Drag options to blanks, or click blank then click option'
AError
Bfalse
Cnull
D'Done'
Attempts:
3 left
💡 Hint
Common Mistakes
Passing Error to resolve instead of reject.
Using null or false which are not the intended resolved value.
3fill in blank
hard

Fix the error in the async function to await the promise correctly.

Javascript
async function fetchData() { const result = [1] promise; return result; }
Drag options to blanks, or click blank then click option'
Apromise.then()
Bresolve
Cawait
Dasync
Attempts:
3 left
💡 Hint
Common Mistakes
Using promise.then() without await inside async function.
Trying to use resolve or async keywords incorrectly.
4fill in blank
hard

Fill both blanks to create a setTimeout that logs 'Hi' after 1 second.

Javascript
setTimeout(() => { console.[1]('Hi'); }, [2]);
Drag options to blanks, or click blank then click option'
Alog
B1000
C500
Derror
Attempts:
3 left
💡 Hint
Common Mistakes
Using console.error instead of console.log.
Using 500 instead of 1000 for delay.
5fill in blank
hard

Fill all three blanks to create a Promise that rejects with 'Fail' after 2 seconds.

Javascript
const failPromise = new Promise(([1], [2]) => { setTimeout(() => { [2]('[3]'); }, 2000); });
Drag options to blanks, or click blank then click option'
Aresolve
Breject
CFail
DSuccess
Attempts:
3 left
💡 Hint
Common Mistakes
Swapping resolve and reject parameters.
Calling resolve instead of reject to indicate failure.
Using 'Success' instead of 'Fail' as rejection message.

Practice

(1/5)
1. What is the main role of the JavaScript runtime environment?
easy
A. To compile JavaScript into machine code before running
B. To design the user interface of a web page
C. To execute JavaScript code and provide necessary tools
D. To store JavaScript files on the server

Solution

  1. Step 1: Understand what a runtime environment does

    The runtime environment is where JavaScript code runs and interacts with other parts like APIs and event loop.
  2. Step 2: Identify the main role

    Its main role is to execute JavaScript code and provide tools like APIs and event handling.
  3. Final Answer:

    To execute JavaScript code and provide necessary tools -> Option C
  4. Quick Check:

    Runtime runs code and tools = B [OK]
Hint: Runtime runs code and tools, not UI or storage [OK]
Common Mistakes:
  • Confusing runtime with compiler
  • Thinking runtime designs UI
  • Assuming runtime stores files
2. Which of the following is the correct way to access the global object in a JavaScript runtime?
easy
A. globalThis
B. window
C. document
D. runtime

Solution

  1. Step 1: Recall the global object in modern JavaScript

    The global object is accessible via globalThis in all environments.
  2. Step 2: Compare options

    window is global in browsers only, document is for DOM, runtime is not a valid object.
  3. Final Answer:

    globalThis -> Option A
  4. Quick Check:

    Universal global object = globalThis [OK]
Hint: Use globalThis for universal global access [OK]
Common Mistakes:
  • Using window in non-browser environments
  • Confusing document with global object
  • Assuming runtime is a global object
3. What will the following code output in a typical JavaScript runtime?
console.log(typeof setTimeout);
medium
A. "undefined"
B. "function"
C. "object"
D. "number"

Solution

  1. Step 1: Understand what setTimeout is

    setTimeout is a timer API function provided by the runtime environment.
  2. Step 2: Determine the type of setTimeout

    Since setTimeout is a function, typeof setTimeout returns "function".
  3. Final Answer:

    "function" -> Option B
  4. Quick Check:

    setTimeout is a function = "function" [OK]
Hint: setTimeout is a function, so typeof returns "function" [OK]
Common Mistakes:
  • Thinking setTimeout is undefined
  • Confusing setTimeout with a number
  • Assuming setTimeout is an object
4. Identify the error in this code snippet related to JavaScript runtime APIs:
setTimeout(() => {
  console.log('Hello');
}, '1000');
medium
A. The delay should be a number, not a string
B. Arrow functions cannot be used with setTimeout
C. console.log is not available in runtime
D. setTimeout requires three arguments

Solution

  1. Step 1: Check the setTimeout parameters

    setTimeout expects the delay as a number, but here it is a string '1000'.
  2. Step 2: Understand the impact

    Passing a string may cause the delay to be treated as 0 or converted, which is incorrect usage.
  3. Final Answer:

    The delay should be a number, not a string -> Option A
  4. Quick Check:

    Delay must be number, not string [OK]
Hint: Delay argument must be a number, not a string [OK]
Common Mistakes:
  • Using string instead of number for delay
  • Thinking arrow functions are invalid here
  • Assuming console.log is unavailable
5. You want to run a piece of JavaScript code repeatedly every 2 seconds using the runtime environment. Which code snippet correctly achieves this?
hard
A. repeat(() => console.log('Repeat'), 2000);
B. setTimeout(() => console.log('Repeat'), 2000);
C. while(true) { console.log('Repeat'); }
D. setInterval(() => console.log('Repeat'), 2000);

Solution

  1. Step 1: Identify the correct API for repeated execution

    setInterval runs a function repeatedly at specified intervals.
  2. Step 2: Compare options

    setTimeout runs once, while loop blocks execution, and repeat is not a valid function.
  3. Final Answer:

    setInterval(() => console.log('Repeat'), 2000); -> Option D
  4. Quick Check:

    Repeated runs use setInterval [OK]
Hint: Use setInterval for repeated actions every interval [OK]
Common Mistakes:
  • Using setTimeout for repeated calls
  • Using infinite while loop causing freeze
  • Assuming repeat is a valid function
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10 questions~5 mineasy hard