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iOS Swiftmobile~10 mins

Slider in iOS Swift - Interactive Code Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to create a slider with a minimum value of 0.

iOS Swift
let slider = UISlider()
slider.minimumValue = [1]
Drag options to blanks, or click blank then click option'
A0
B1
C-1
D100
Attempts:
3 left
💡 Hint
Common Mistakes
Setting minimumValue to a value higher than maximumValue.
Using a negative number when only positive values are expected.
2fill in blank
medium

Complete the code to set the slider's maximum value to 50.

iOS Swift
let slider = UISlider()
slider.maximumValue = [1]
Drag options to blanks, or click blank then click option'
A0
B50
C100
D-50
Attempts:
3 left
💡 Hint
Common Mistakes
Setting maximumValue lower than minimumValue.
Using negative numbers for maximumValue.
3fill in blank
hard

Fix the error in the code to set the slider's current value to 25.

iOS Swift
let slider = UISlider()
slider.value = [1]
Drag options to blanks, or click blank then click option'
Anil
B"25"
Cslider.maximumValue
D25
Attempts:
3 left
💡 Hint
Common Mistakes
Using quotes around numbers, making them strings.
Assigning nil to a non-optional property.
4fill in blank
hard

Fill both blanks to create a slider with a minimum value of 10 and a maximum value of 100.

iOS Swift
let slider = UISlider()
slider.minimumValue = [1]
slider.maximumValue = [2]
Drag options to blanks, or click blank then click option'
A10
B0
C100
D50
Attempts:
3 left
💡 Hint
Common Mistakes
Swapping minimum and maximum values.
Setting minimum higher than maximum.
5fill in blank
hard

Fill all three blanks to create a slider, set its range from 0 to 200, and set its initial value to 75.

iOS Swift
let slider = UISlider()
slider.minimumValue = [1]
slider.maximumValue = [2]
slider.value = [3]
Drag options to blanks, or click blank then click option'
A0
B200
C75
D100
Attempts:
3 left
💡 Hint
Common Mistakes
Setting initial value outside the min-max range.
Confusing maximum and initial values.

Practice

(1/5)
1. What is the main purpose of a UISlider in an iOS app?
easy
A. To navigate between different screens
B. To display a list of items for selection
C. To show a pop-up alert message
D. To let users select a value by sliding a thumb along a track

Solution

  1. Step 1: Understand UISlider functionality

    A UISlider allows users to pick a value by moving a thumb control along a horizontal track.
  2. Step 2: Compare with other UI elements

    Other options like lists, alerts, or navigation do not involve sliding to select a value.
  3. Final Answer:

    To let users select a value by sliding a thumb along a track -> Option D
  4. Quick Check:

    UISlider = sliding value selector [OK]
Hint: UISlider is for sliding to pick a value [OK]
Common Mistakes:
  • Confusing UISlider with UITableView or UIAlertController
  • Thinking UISlider navigates screens
  • Assuming UISlider shows messages
2. Which of the following is the correct way to create a UISlider in Swift?
easy
A. let slider = UISlider()
B. let slider = Slider()
C. let slider = UISlider.new()
D. let slider = createSlider()

Solution

  1. Step 1: Recall UISlider initialization syntax

    In Swift, UI elements like UISlider are created by calling their initializer with parentheses, e.g., UISlider().
  2. Step 2: Check other options

    Options B, C, and D use incorrect syntax or non-existent methods for UISlider creation.
  3. Final Answer:

    let slider = UISlider() -> Option A
  4. Quick Check:

    Correct UISlider init = let slider = UISlider() [OK]
Hint: Use class name with parentheses to create UI elements [OK]
Common Mistakes:
  • Using wrong class name like Slider
  • Trying to call .new() which is not Swift syntax
  • Using undefined functions like createSlider()
3. What will be printed when the slider value changes in this code?
let slider = UISlider()
slider.minimumValue = 0
slider.maximumValue = 10
slider.value = 5
slider.addTarget(self, action: #selector(valueChanged), for: .valueChanged)

@objc func valueChanged(_ sender: UISlider) {
    print("Value: \(sender.value)")
}
// User moves slider thumb to 7.5
medium
A. Value: 5
B. Value: 10
C. Value: 7.5
D. No output printed

Solution

  1. Step 1: Understand slider initial and changed values

    The slider starts at 5 but the user moves it to 7.5, so the value changes to 7.5.
  2. Step 2: Check the action method output

    The valueChanged method prints the current slider value, which is 7.5 after the user moves it.
  3. Final Answer:

    Value: 7.5 -> Option C
  4. Quick Check:

    Slider value after move = 7.5 [OK]
Hint: Slider value prints current position on change [OK]
Common Mistakes:
  • Assuming value stays at initial 5
  • Printing maximumValue instead of current value
  • Forgetting to connect action to valueChanged
4. Identify the error in this Swift code for UISlider:
let slider = UISlider()
slider.minimumValue = 0
slider.maximumValue = 100
slider.value = 50
slider.addTarget(self, action: #selector(sliderChanged), for: .valueChanged)

func sliderChanged() {
    print("Slider moved")
}
medium
A. UISlider cannot be created without a frame
B. The sliderChanged method must have a parameter for the sender
C. minimumValue and maximumValue must be integers
D. addTarget method is missing the event type

Solution

  1. Step 1: Check method signature for target-action

    The action method for UISlider must accept the sender parameter (usually UISlider) to match the selector signature.
  2. Step 2: Verify other parts

    minimumValue and maximumValue are Float, so integers are allowed as they convert. UISlider can be created without frame in code. addTarget includes event type .valueChanged correctly.
  3. Final Answer:

    The sliderChanged method must have a parameter for the sender -> Option B
  4. Quick Check:

    Action method needs sender parameter [OK]
Hint: Action methods need sender parameter for UIControl events [OK]
Common Mistakes:
  • Omitting sender parameter in action method
  • Thinking min/max must be Int instead of Float
  • Assuming UISlider requires frame on creation
  • Missing event type in addTarget
5. You want to create a UISlider that only allows values between 1 and 5, starting at 3, and prints "Selected: x" whenever the value changes. Which code snippet correctly implements this behavior?
hard
A. let slider = UISlider() slider.minimumValue = 1 slider.maximumValue = 5 slider.value = 3 slider.addTarget(self, action: #selector(valueChanged(_:)), for: .valueChanged) @objc func valueChanged(_ sender: UISlider) { print("Selected: \(sender.value)") }
B. let slider = UISlider() slider.minValue = 1 slider.maxValue = 5 slider.currentValue = 3 slider.addTarget(self, action: #selector(valueChanged), for: .touchUpInside) func valueChanged() { print("Selected: \(slider.value)") }
C. let slider = UISlider(frame: CGRect(x: 0, y: 0, width: 100, height: 20)) slider.minimumValue = 0 slider.maximumValue = 10 slider.value = 3 slider.addTarget(self, action: #selector(valueChanged(_:)), for: .valueChanged) @objc func valueChanged(_ sender: UISlider) { print("Selected: \(sender.value)") }
D. let slider = UISlider() slider.minimumValue = 1 slider.maximumValue = 5 slider.value = 3 slider.addTarget(self, action: #selector(valueChanged), for: .valueChanged) @objc func valueChanged() { print("Selected: \(slider.value)") }

Solution

  1. Step 1: Check slider range and initial value

    let slider = UISlider() slider.minimumValue = 1 slider.maximumValue = 5 slider.value = 3 slider.addTarget(self, action: #selector(valueChanged(_:)), for: .valueChanged) @objc func valueChanged(_ sender: UISlider) { print("Selected: \(sender.value)") } sets minimumValue to 1, maximumValue to 5, and initial value to 3, matching the requirements.
  2. Step 2: Verify target-action and method signature

    let slider = UISlider() slider.minimumValue = 1 slider.maximumValue = 5 slider.value = 3 slider.addTarget(self, action: #selector(valueChanged(_:)), for: .valueChanged) @objc func valueChanged(_ sender: UISlider) { print("Selected: \(sender.value)") } uses .valueChanged event and an action method with sender parameter, correctly printing the slider's current value.
  3. Step 3: Identify errors in other options

    let slider = UISlider() slider.minValue = 1 slider.maxValue = 5 slider.currentValue = 3 slider.addTarget(self, action: #selector(valueChanged), for: .touchUpInside) func valueChanged() { print("Selected: \(slider.value)") } uses incorrect property names and event type. let slider = UISlider(frame: CGRect(x: 0, y: 0, width: 100, height: 20)) slider.minimumValue = 0 slider.maximumValue = 10 slider.value = 3 slider.addTarget(self, action: #selector(valueChanged(_:)), for: .valueChanged) @objc func valueChanged(_ sender: UISlider) { print("Selected: \(sender.value)") } has wrong min/max values. let slider = UISlider() slider.minimumValue = 1 slider.maximumValue = 5 slider.value = 3 slider.addTarget(self, action: #selector(valueChanged), for: .valueChanged) @objc func valueChanged() { print("Selected: \(slider.value)") }'s action method lacks sender parameter.
  4. Final Answer:

    Option A code snippet correctly implements the behavior -> Option A
  5. Quick Check:

    Correct properties and action method = let slider = UISlider() slider.minimumValue = 1 slider.maximumValue = 5 slider.value = 3 slider.addTarget(self, action: #selector(valueChanged(_:)), for: .valueChanged) @objc func valueChanged(_ sender: UISlider) { print("Selected: \(sender.value)") } [OK]
Hint: Use minimumValue, maximumValue, and action with sender param [OK]
Common Mistakes:
  • Using wrong property names like minValue or currentValue
  • Missing sender parameter in action method
  • Using wrong control events like .touchUpInside
  • Setting incorrect min/max values
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10 questions~5 mineasy hard