📖 Scenario: You are working on a small Go program that calculates the total price of items in a shopping cart. You want to write clean, readable, and maintainable code following Go best practices.
🎯 Goal: Build a Go program that defines a map of items with their prices, calculates the total price using a loop, and prints the result. You will apply best practices such as clear variable naming, proper indentation, and concise code.
📋 What You'll Learn
Create a map named items with string keys and float64 values
Create a variable named total to hold the sum of prices
Use a for loop with variables item and price to iterate over items
Add each price to total
Print the total price with a clear message
💡 Why This Matters
🌍 Real World
Calculating totals from a list of products and prices is common in shopping cart applications and billing systems.
💼 Career
Understanding maps, loops, and formatted output is essential for Go developers working on backend services, e-commerce platforms, and data processing.
Progress0 / 4 steps
1
Create the items map
Create a map called items with these exact entries: "apple": 0.99, "banana": 0.59, "orange": 1.29
Go
Hint
Use map[string]float64 to create a map with string keys and float64 values.
2
Add a total variable
Create a variable called total of type float64 and set it to 0
Go
Hint
Use var total float64 = 0 to declare the variable.
3
Calculate the total price
Use a for loop with variables item and price to iterate over items. Add each price to total
Go
Hint
Use for item, price := range items to loop over the map.
4
Print the total price
Write fmt.Printf to print the message Total price: $ followed by the value of total with two decimal places
Go
Hint
Use fmt.Printf("Total price: $%.2f\n", total) to format the output with two decimals.
Practice
(1/5)
1. Which of the following is a best practice when naming variables in Go?
easy
A. Use clear and descriptive names that explain the variable's purpose
B. Use single letters for all variable names to save space
C. Use names with special characters to make them unique
D. Use very long names with unnecessary details
Solution
Step 1: Understand variable naming importance
Clear and descriptive names help others understand what the variable holds.
Step 2: Evaluate each option
Using single letters or special characters makes code confusing. Very long names are hard to read.
Final Answer:
Use clear and descriptive names that explain the variable's purpose -> Option A
Quick Check:
Clear names improve readability [OK]
Hint: Pick option promoting clarity and readability [OK]
Common Mistakes:
Choosing short, unclear variable names
Using special characters in names
Making names unnecessarily long
2. Which of the following Go code snippets correctly handles an error returned by a function?
easy
A. result, err := doSomething()
if err = nil {
fmt.Println("Error occurred")
}
B. result, err := doSomething()
if err == nil {
fmt.Println("Error occurred")
}
C. result, err := doSomething()
if err != nil {
fmt.Println("Error occurred")
}
D. result, _ := doSomething()
fmt.Println(result)
Solution
Step 1: Identify correct error check syntax
In Go, errors are checked with 'if err != nil' to detect an error.
Step 2: Check each option's error handling
result, err := doSomething()
if err != nil {
fmt.Println("Error occurred")
} prints an error message when err is not nil, which is correct. result, err := doSomething()
if err == nil {
fmt.Println("Error occurred")
} checks err == nil incorrectly. result, err := doSomething()
if err = nil {
fmt.Println("Error occurred")
} uses assignment '=' instead of comparison '=='. result, _ := doSomething()
fmt.Println(result) ignores the error by using _ and prints the result anyway, which is incorrect.
Final Answer:
result, err := doSomething()
if err != nil {
fmt.Println("Error occurred")
} -> Option C
Quick Check:
Check error with 'err != nil' [OK]
Hint: Remember: error check is 'if err != nil' [OK]
Common Mistakes:
Using '=' instead of '==' in conditions
Checking 'err == nil' to detect errors
Ignoring errors without handling
3. What will be the output of the following Go code?
package main
import "fmt"
func main() {
nums := []int{1, 2, 3}
sum := 0
for _, n := range nums {
sum += n
}
fmt.Println(sum)
}
medium
A. 6
B. 123
C. 0
D. Error
Solution
Step 1: Understand the loop and sum calculation
The loop goes through each number in nums: 1, 2, 3 and adds them to sum.
Step 2: Calculate the sum
sum = 0 + 1 + 2 + 3 = 6
Final Answer:
6 -> Option A
Quick Check:
Sum of [1,2,3] = 6 [OK]
Hint: Sum elements by adding each in the loop [OK]
Common Mistakes:
Concatenating numbers as strings
Starting sum from wrong initial value
Misunderstanding range loop syntax
4. Identify the error in the following Go code snippet and choose the best fix:
func divide(a, b int) int {
return a / b
}
func main() {
result := divide(10, 0)
fmt.Println(result)
}
medium
A. Change function to return float64 instead of int
B. Add error handling to check if b is zero before dividing
C. Remove the divide function and do division inline
D. Ignore the error since Go handles division by zero automatically
Solution
Step 1: Identify the problem with division by zero
Dividing by zero causes a runtime panic in Go, which must be prevented.
Step 2: Choose the fix that prevents panic
Adding error handling to check if b is zero before dividing avoids the panic. Changing return type or removing function does not fix the error. Go does not handle division by zero automatically.
Final Answer:
Add error handling to check if b is zero before dividing -> Option B
Quick Check:
Prevent division by zero [OK]
Hint: Always check divisor before dividing to avoid panic [OK]
Common Mistakes:
Ignoring division by zero errors
Assuming Go handles zero division safely
Changing return type without fixing logic
5. You want to write a Go function that returns a map of words to their counts from a slice of strings. Which approach follows best practices for clarity, error handling, and simplicity?
hard
A. Use nested loops to count words multiple times for accuracy
B. Use global variables to store counts and update them inside the function
C. Return a pointer to the map and panic if input slice is empty
D. Use a simple loop to count words, return the map, and handle empty input gracefully
Solution
Step 1: Understand best practices for function design
Functions should be simple, clear, and handle edge cases like empty input without panicking.
Step 2: Evaluate each option
Use a simple loop to count words, return the map, and handle empty input gracefully uses a simple loop and handles empty input gracefully, which is best practice. Use nested loops to count words multiple times for accuracy is inefficient with nested loops. Return a pointer to the map and panic if input slice is empty uses panic and pointers unnecessarily. Use global variables to store counts and update them inside the function uses global variables, which reduces clarity and safety.
Final Answer:
Use a simple loop to count words, return the map, and handle empty input gracefully -> Option D
Quick Check:
Simple, clear, safe function [OK]
Hint: Keep functions simple and handle edge cases safely [OK]
Common Mistakes:
Using complex nested loops unnecessarily
Panicking instead of returning errors
Using global variables inside functions
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