Channel synchronization helps different parts of a Go program talk to each other safely and wait for each other when needed.
Channel synchronization in Go
ch := make(chan Type) // Send value to channel ch <- value // Receive value from channel value := <-ch
Channels are typed, so you must specify the type of data they carry.
Sending and receiving on channels can block (wait) until the other side is ready, which helps with synchronization.
ch := make(chan int) // Sending ch <- 5 // Receiving num := <-ch
done := make(chan bool)
go func() {
// Do some work
done <- true // Signal completion
}()
<-done // Wait for signalThis program starts a worker goroutine that prints a message and then signals completion through a channel. The main function waits for this signal before printing its final message.
package main import ( "fmt" ) func worker(done chan bool) { fmt.Println("Working...") done <- true // Signal that work is done } func main() { done := make(chan bool) go worker(done) <-done // Wait for worker to finish fmt.Println("Worker finished") }
Channels block the sender until the receiver is ready, and vice versa, which helps coordinate tasks.
Buffered channels can hold some values without blocking, but unbuffered channels always synchronize sender and receiver.
Always close channels only when you want to signal no more values will be sent; closing a channel is not needed for synchronization.
Channels let goroutines communicate and wait for each other safely.
Sending and receiving on channels can pause execution until the other side is ready, which helps with synchronization.
Use channels to coordinate tasks and share data between goroutines without conflicts.