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DSA Rustprogramming~30 mins

Word Search in Grid Using Backtracking in DSA Rust - Build from Scratch

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Word Search in Grid Using Backtracking
📖 Scenario: You are building a simple word search puzzle solver. The puzzle is a grid of letters, and you want to find if a given word exists in the grid by moving horizontally or vertically to adjacent letters.This is like searching for a hidden word in a crossword puzzle.
🎯 Goal: Build a program that checks if a given word can be found in the letter grid by moving up, down, left, or right without revisiting the same cell.
📋 What You'll Learn
Create a 2D vector of characters representing the letter grid.
Create a string variable for the word to search.
Implement a backtracking function to search the word in the grid.
Print true if the word is found, otherwise false.
💡 Why This Matters
🌍 Real World
Word search puzzles are common in newspapers and apps. This technique helps solve or generate such puzzles automatically.
💼 Career
Backtracking algorithms are used in many fields like game development, AI, and solving constraint problems. Understanding this helps in coding interviews and real-world problem solving.
Progress0 / 4 steps
1
Create the letter grid
Create a 2D vector of characters called board with these exact rows:
['A', 'B', 'C', 'E'],
['S', 'F', 'C', 'S'],
['A', 'D', 'E', 'E']
DSA Rust
Hint

Use vec![vec!['A', 'B', 'C', 'E'], ...] to create the 2D vector.

2
Create the word to search
Add a string variable called word and set it to "ABCCED"
DSA Rust
Hint

Use String::from("ABCCED") to create the word string.

3
Implement the backtracking search function
Add a function called exist that takes board: &Vec> and word: &str and returns bool. Implement backtracking inside exist to check if word exists in board. Use helper function dfs with parameters board, word, index, row, col, and a mutable 2D vector visited to track visited cells. The search moves up, down, left, and right. Return true if the word is found, otherwise false. Call exist(&board, &word) inside main and store the result in a variable found.
DSA Rust
Hint

Use a helper function dfs to explore neighbors recursively. Mark cells visited to avoid reuse.

4
Print the search result
Add a println! statement in main to print the value of found which shows if the word was found in the grid.
DSA Rust
Hint

Use println!("{}", found); to print the boolean result.

Practice

(1/5)
1. What are the four directions checked at each cell during word search backtracking?
easy
A. Up, Down, Left, Right (4-directional)
B. All 8 directions including diagonals
C. Only Right and Down
D. Only the direction the path came from

Solution

  1. Step 1: Standard word search

    Uses 4-directional movement: up(-1,0), down(+1,0), left(0,-1), right(0,+1).
  2. Final Answer:

    4-directional: up, down, left, right. -> Option A
  3. Quick Check:

    Standard = 4 dirs. 8-directional is a variant. [OK]
Hint: Word search = 4 directions (UDLR). 8-directional with diagonals is a variant. [OK]
Common Mistakes:
  • Using 8 directions when problem specifies 4
  • Only checking right and down
  • Not using i32 offsets in Rust for signed arithmetic
2. In word search using backtracking, why must we mark a cell as visited before recursing into its neighbors?
medium
A. To avoid counting the same cell in the word length
B. To prevent reusing the same cell in a single word path
C. To speed up the search by skipping visited cells globally
D. Because Rust borrow checker requires it

Solution

  1. Step 1: Word path constraint

    Each cell can be used at most once in a single word path. Without marking, a path could revisit the same cell.
  2. Step 2: Visited marking

    Mark cell before recursing (visited=true). After returning, unmark (backtrack). This ensures no cell is reused in the current path.
  3. Final Answer:

    Prevent reusing the same cell within one word path. -> Option B
  4. Quick Check:

    Mark before recurse, unmark on backtrack. [OK]
Hint: Mark visited before recurse, unmark on backtrack. Prevents same cell reuse in one path. [OK]
Common Mistakes:
  • Thinking visited is global (it is path-local)
  • Not unmarking after backtrack
  • Confusing with BFS visited which is permanent
3. What is the pruning condition that immediately returns false in word search backtracking?
medium
A. When the current cell value > word[index]
B. When row or col is out of bounds, cell is visited, or grid[r][c] != word[index]
C. When index > word.len() / 2
D. When we have already found one valid path

Solution

  1. Step 1: Three pruning conditions

    (1) Out of bounds. (2) Already visited. (3) Character mismatch: grid[r][c] != word[index].
  2. Final Answer:

    Out of bounds OR visited OR character mismatch. -> Option B
  3. Quick Check:

    Prune when: out-of-grid || visited || wrong char. Any one = false. [OK]
Hint: Prune: out-of-bounds || visited || grid[r][c]!=word[i]. Any one triggers false. [OK]
Common Mistakes:
  • Only checking bounds but not character match
  • Not checking visited
  • Pruning at index threshold instead of character match
4. What is the base case (success condition) in word search backtracking?
medium
A. When row == grid.len()
B. When index == word.len() - all characters matched
C. When we reach the grid boundary
D. When all cells are visited

Solution

  1. Step 1: What index tracks

    index tracks characters matched. When index == word.len(), all matched.
  2. Final Answer:

    index == word.len() - entire word matched. -> Option B
  3. Quick Check:

    Base case: index == word.len() = found, return true. [OK]
Hint: Success: index == word.len(). Checked first before bounds/char checks. [OK]
Common Mistakes:
  • Checking index == word.len()-1 (off by one)
  • Checking grid boundary instead of word index
  • Not returning immediately on success
5. What is the worst-case time complexity of word search backtracking on an m x n grid with word length L?
hard
A. O(m x n x L)
B. O(m x n x 4^L)
C. O((m x n)^2)
D. O(m x n x L^2)

Solution

  1. Step 1: Starting positions

    O(m x n) starting cells.
  2. Step 2: Branching

    At each of L steps, up to 4 directions: 4^L paths per start.
  3. Final Answer:

    O(m x n x 4^L) -> Option B
  4. Quick Check:

    m x n starts x 4^L paths = O(m x n x 4^L). [OK]
Hint: Word search worst case: O(m x n x 4^L). Exponential in word length. [OK]
Common Mistakes:
  • Saying O(m x n x L) ignoring branching factor
  • Not knowing 4^L from 4 dirs x L steps
  • Confusing with BFS which is O(m x n)
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10 questions~5 mineasy hard