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DSA Rustprogramming~10 mins

Why Graphs Exist and What Trees Cannot Model in DSA Rust - Test Your Knowledge

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to create a graph node with an adjacency list.

DSA Rust
struct Node {
    value: i32,
    neighbors: Vec<[1]>,
}
Drag options to blanks, or click blank then click option'
Abool
Bi32
CString
DNode
Attempts:
3 left
💡 Hint
Common Mistakes
Using primitive types like i32 instead of Node for neighbors.
2fill in blank
medium

Complete the code to add an edge between two nodes in an undirected graph.

DSA Rust
fn add_edge(node1: &mut Node, node2: &mut Node) {
    node1.neighbors.push([1]);
    node2.neighbors.push(node1.clone());
}
Drag options to blanks, or click blank then click option'
Anode1.value
Bnode2.clone()
Cnode2.value
Dnode1.clone()
Attempts:
3 left
💡 Hint
Common Mistakes
Pushing node1 to node1's neighbors instead of node2.
3fill in blank
hard

Fix the error in the code to check if a graph contains a cycle.

DSA Rust
fn has_cycle(node: &Node, visited: &mut Vec<bool>, parent: usize) -> bool {
    visited[node.value as usize] = true;
    for neighbor in &node.neighbors {
        if !visited[neighbor.value as usize] {
            if has_cycle(neighbor, visited, node.value as usize) [1] {
                return true;
            }
        } else if neighbor.value as usize != parent {
            return true;
        }
    }
    false
}
Drag options to blanks, or click blank then click option'
A== false
B== true
C!= false
D!= true
Attempts:
3 left
💡 Hint
Common Mistakes
Using '== false' which reverses the logic.
4fill in blank
hard

Fill both blanks to create a graph adjacency list using a HashMap.

DSA Rust
use std::collections::HashMap;

let mut graph: HashMap<i32, Vec<i32>> = HashMap::new();
graph.entry([1]).or_insert(Vec::new()).push([2]);
Drag options to blanks, or click blank then click option'
A1
B2
C3
D4
Attempts:
3 left
💡 Hint
Common Mistakes
Swapping the order of nodes in the edge.
5fill in blank
hard

Fill all three blanks to implement a BFS traversal starting from a node.

DSA Rust
use std::collections::VecDeque;

fn bfs(start: i32, graph: &HashMap<i32, Vec<i32>>) {
    let mut visited = std::collections::HashSet::new();
    let mut queue = VecDeque::new();
    queue.push_back([1]);
    visited.insert([2]);

    while let Some(node) = queue.pop_front() {
        println!("Visited: {}", node);
        if let Some(neighbors) = graph.get(&node) {
            for &neighbor in neighbors {
                if !visited.contains(&neighbor) {
                    queue.push_back(neighbor);
                    visited.insert([3]);
                }
            }
        }
    }
}
Drag options to blanks, or click blank then click option'
Astart
Bnode
Cneighbor
Dgraph
Attempts:
3 left
💡 Hint
Common Mistakes
Inserting wrong nodes into visited set causing infinite loops.

Practice

(1/5)
1. Why do we need graphs when we already have trees in data structures?
easy
A. Because graphs can represent connections between nodes that trees cannot, like cycles and multiple parents.
B. Because trees are faster to traverse than graphs.
C. Because trees use less memory than graphs.
D. Because graphs only store numbers, while trees store strings.

Solution

  1. Step 1: Understand tree structure limitations

    Trees have a strict hierarchy where each node has only one parent and no cycles.
  2. Step 2: Identify graph capabilities

    Graphs allow nodes to have multiple connections, including cycles and multiple parents, which trees cannot model.
  3. Final Answer:

    Because graphs can represent connections between nodes that trees cannot, like cycles and multiple parents. -> Option A
  4. Quick Check:

    Graphs model cycles and multiple parents [OK]
Hint: Graphs allow cycles and multiple parents; trees do not [OK]
Common Mistakes:
  • Thinking trees can have cycles
  • Confusing memory use with structure capability
  • Assuming graphs only store numbers
2. Which of the following Rust code snippets correctly declares an undirected graph using adjacency lists?
easy
A. let graph: Vec<usize> = vec![0, 1, 2];
B. let graph: Vec = vec![vec![], vec![], vec![]];
C. let graph: HashMap = HashMap::new();
D. let graph: Vec<(usize, usize)> = vec![(0, 1), (1, 2)];

Solution

  1. Step 1: Identify adjacency list structure

    An adjacency list is a vector of vectors where each inner vector holds neighbors of a node.
  2. Step 2: Match code to adjacency list

    let graph: Vec = vec![vec![], vec![], vec![]]; declares a vector of vectors of usize, suitable for adjacency lists.
  3. Final Answer:

    let graph: Vec = vec![vec![], vec![], vec![]]; -> Option B
  4. Quick Check:

    Adjacency list = Vec [OK]
Hint: Adjacency list uses Vec of Vec for neighbors [OK]
Common Mistakes:
  • Using Vec<usize> instead of Vec
  • Using HashMap with wrong types
  • Using edge list instead of adjacency list
3. Consider this Rust code that builds a graph and prints neighbors of node 1:
let mut graph = vec![vec![], vec![], vec![]];
graph[0].push(1);
graph[1].push(0);
graph[1].push(2);
graph[2].push(1);
println!("{:?}", graph[1]);

What is the output?
medium
A. [2]
B. [1, 2]
C. [0, 1]
D. [0, 2]

Solution

  1. Step 1: Trace graph construction

    graph[1] has neighbors pushed: 0 and 2, so graph[1] = [0, 2].
  2. Step 2: Print neighbors of node 1

    Printing graph[1] outputs [0, 2].
  3. Final Answer:

    [0, 2] -> Option D
  4. Quick Check:

    Neighbors of node 1 = [0, 2] [OK]
Hint: Check which neighbors were pushed to node 1's list [OK]
Common Mistakes:
  • Confusing node indices
  • Assuming neighbors include the node itself
  • Mixing order of neighbors
4. This Rust code tries to add an edge to a graph but causes a runtime error:
let mut graph = vec![vec![], vec![]];
graph[0].push(1);
graph[1].push(0);
graph[2].push(1);

What is the error and how to fix it?
medium
A. Index out of bounds error; fix by increasing graph size to include index 2.
B. Type mismatch error; fix by changing Vec to HashMap.
C. Syntax error; fix by adding semicolons.
D. Logic error; fix by removing graph[1].push(0).

Solution

  1. Step 1: Identify cause of runtime error

    graph has length 2, so graph[2] access is out of bounds causing panic.
  2. Step 2: Fix by resizing graph

    Increase graph size to at least 3 elements to allow graph[2].push(1).
  3. Final Answer:

    Index out of bounds error; fix by increasing graph size to include index 2. -> Option A
  4. Quick Check:

    Accessing graph[2] with size 2 causes error [OK]
Hint: Check vector size before indexing [OK]
Common Mistakes:
  • Ignoring vector size limits
  • Confusing syntax and runtime errors
  • Removing unrelated lines
5. You want to model a social network where users can be friends with multiple people and friendships can be mutual or one-way. Why is a graph a better choice than a tree for this model?
hard
A. Because trees can only store numbers, not user data.
B. Because trees are faster to search in social networks.
C. Because graphs allow cycles and multiple connections, representing mutual and one-way friendships.
D. Because graphs use less memory than trees.

Solution

  1. Step 1: Understand social network connections

    Users can have multiple friends, and friendships can be mutual (cycles) or one-way (directed edges).
  2. Step 2: Compare tree and graph capabilities

    Trees cannot represent cycles or multiple parents, but graphs can model these complex relationships.
  3. Step 3: Conclude best data structure

    Graphs are better because they allow cycles and multiple connections needed for social networks.
  4. Final Answer:

    Because graphs allow cycles and multiple connections, representing mutual and one-way friendships. -> Option C
  5. Quick Check:

    Social network needs cycles and multiple edges [OK]
Hint: Social networks need cycles and multiple edges; use graphs [OK]
Common Mistakes:
  • Thinking trees can model mutual friendships
  • Confusing data type storage with structure capability
  • Assuming trees use less memory always
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10 questions~5 mineasy hard