Tabulation is a bottom-up approach in dynamic programming where we solve smaller subproblems first and store their results in a table (usually an array) to build up solutions to bigger problems.
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beginner
How does Tabulation differ from Memoization?
Tabulation solves problems iteratively from the smallest subproblem up, filling a table. Memoization solves problems recursively and caches results to avoid repeated work.
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beginner
In Tabulation, why do we start filling the table from the smallest subproblem?
Because bigger problems depend on smaller subproblems, starting from the smallest ensures all needed results are ready when solving bigger problems.
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beginner
What is the typical data structure used in Tabulation?
Usually, an array or a 2D array (table) is used to store results of subproblems for quick lookup.
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beginner
Show the base case initialization in Tabulation for the Fibonacci sequence.
For Fibonacci, initialize dp[0] = 0 and dp[1] = 1 because these are the smallest subproblems with known answers.
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What is the main idea behind Tabulation in dynamic programming?
AGuess the answer and check correctness
BSolve subproblems iteratively from smallest to largest and store results
CSolve subproblems recursively and store results
DUse randomization to find solutions
✗ Incorrect
Tabulation solves subproblems iteratively from smallest to largest and stores their results in a table.
Which of these is a benefit of Tabulation over Memoization?
ASlower runtime
BUses more memory
CAvoids recursion and stack overflow
DDoes not store subproblem results
✗ Incorrect
Tabulation uses iteration, so it avoids recursion and potential stack overflow.
In Tabulation, what do you do after filling the table?
AReturn the value for the largest problem from the table
BStart recursion again
CDiscard the table
DRestart from base case
✗ Incorrect
After filling the table, the answer to the original problem is stored in the table and can be returned directly.
What is the first step when using Tabulation for a problem?
ADefine the table size and initialize base cases
BWrite recursive calls
CGuess the answer
DUse random values
✗ Incorrect
You first define the table size and initialize base cases before filling the table.
Which problem is a classic example to solve using Tabulation?
AFinding maximum in array
BSorting an array
CBinary search
DFibonacci sequence
✗ Incorrect
Fibonacci sequence is a classic example where Tabulation is used to avoid repeated calculations.
Explain how Tabulation works in dynamic programming with an example.
Think about solving small problems first and using their answers to solve bigger problems.
You got /5 concepts.
Describe the steps to implement Tabulation for a problem.
Focus on how you prepare and fill the table step by step.
You got /5 concepts.
Practice
(1/5)
1. What is the main idea behind Tabulation Bottom Up DP in dynamic programming?
easy
A. Use random guesses to find the solution
B. Solve the problem by recursion without storing results
C. Start solving from the main problem and break it down recursively
D. Build a table from the smallest subproblems up to the main problem
Solution
Step 1: Understand bottom-up approach
Tabulation means filling a table starting from the smallest subproblems, building up to the final answer.
Step 2: Compare with other methods
Unlike recursion without memoization, bottom-up avoids repeated work by storing results in a table.
Final Answer:
Build a table from the smallest subproblems up to the main problem -> Option D
Quick Check:
Tabulation = Bottom-up DP [OK]
Hint: Think: solve small parts first, then bigger ones [OK]
Common Mistakes:
Confusing bottom-up with top-down recursion
Ignoring the use of a table to store results
Thinking tabulation uses random guesses
2. Which of the following Rust code snippets correctly initializes a vector for tabulation with size 5 and all zeros?
easy
A. let mut dp = vec![0; 5];
B. let dp = vec![0;];
C. let mut dp = Vec::new(5);
D. let dp = vec!(5, 0);
Solution
Step 1: Check Rust vector initialization syntax
To create a vector of size 5 filled with zeros, use vec![0; 5].
Step 2: Analyze options
let mut dp = vec![0; 5]; uses correct syntax. let dp = vec![0;]; is missing size. let mut dp = Vec::new(5); is invalid because Vec::new() takes no size. let dp = vec!(5, 0); uses wrong macro syntax.
Final Answer:
let mut dp = vec![0; 5]; -> Option A
Quick Check:
vec![value; size] creates vector [OK]
Hint: Use vec![value; size] to initialize vectors [OK]
Common Mistakes:
Using Vec::new() with size argument
Incorrect macro syntax with vec!()
Omitting size in vector initialization
3. What will be the output of the following Rust code using bottom-up DP to compute Fibonacci numbers?
fn fib(n: usize) -> usize {
let mut dp = vec![0; n + 1];
dp[1] = 1;
for i in 2..=n {
dp[i] = dp[i - 1] + dp[i - 2];
}
dp[n]
}
fn main() {
println!("{}", fib(6));
}
4. Identify the error in this Rust bottom-up DP code for computing factorial and select the fix:
fn factorial(n: usize) -> usize {
let mut dp = vec![1; n + 1];
for i in 1..=n {
dp[i] = dp[i - 1] * i;
}
dp[n]
}
fn main() {
println!("{}", factorial(5));
}
medium
A. Initialize dp with zeros instead of ones
B. Change loop to start from 2 instead of 1
C. Use dp[i] = dp[i] * i instead of dp[i - 1] * i
D. Return dp[n-1] instead of dp[n]
Solution
Step 1: Analyze initialization and loop
dp[0] = 1 is correct for factorial base case. Loop starting at 1 causes dp[1] = dp[0] * 1 = 1, which is correct but redundant.
Step 2: Fix loop start to avoid redundant calculation
Starting loop at 2 avoids unnecessary multiplication and matches factorial definition better.
Final Answer:
Change loop to start from 2 instead of 1 -> Option B
Quick Check:
Factorial loop starts at 2 [OK]
Hint: Factorial base case at dp[0], loop from 2 [OK]
Common Mistakes:
Starting loop at 1 causing redundant calculation
Initializing dp with zeros breaking multiplication
Returning wrong dp index
5. You want to find the minimum number of coins needed to make amount 7 using coins [1, 3, 4] with bottom-up DP in Rust. Which code snippet correctly implements this?
hard
A. let mut dp = vec![usize::MAX; 8]; dp[0] = 0; for i in 1..=7 { for &coin in &[1,3,4] { if i >= coin && dp[i - coin] != usize::MAX { dp[i] = dp[i].min(dp[i - coin] + 1); } } } dp[7]
B. let mut dp = vec![0; 8]; for i in 1..=7 { for &coin in &[1,3,4] { dp[i] += dp[i - coin]; } } dp[7]
C. let mut dp = vec![usize::MAX; 7]; dp[0] = 0; for i in 1..7 { for &coin in &[1,3,4] { if i > coin { dp[i] = dp[i - coin] + 1; } } } dp[6]
D. let mut dp = vec![0; 7]; dp[0] = 1; for i in 1..7 { for &coin in &[1,3,4] { if i >= coin { dp[i] = dp[i - coin] + 1; } } } dp[6]
Solution
Step 1: Initialize dp with max values and base case
dp size must be 8 for amounts 0 to 7. dp[0] = 0 means zero coins needed for amount 0.
Step 2: Update dp with minimum coins for each amount
For each amount i, check all coins. If coin fits and previous dp is valid, update dp[i] with minimum coins.
Step 3: Return dp[7]
dp[7] holds minimum coins needed for amount 7.
Final Answer:
let mut dp = vec![usize::MAX; 8]; dp[0] = 0; for i in 1..=7 { for &coin in &[1,3,4] { if i >= coin && dp[i - coin] != usize::MAX { dp[i] = dp[i].min(dp[i - coin] + 1); } } } dp[7] -> Option A
Quick Check:
Minimum coins DP uses min and checks valid previous states [OK]
Hint: Use usize::MAX and min() to track minimum coins [OK]
Common Mistakes:
Incorrect dp size causing index errors
Not checking if previous dp value is valid
Adding instead of taking minimum coins
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