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DSA Rustprogramming~20 mins

Sudoku Solver Using Backtracking in DSA Rust - Practice Problems & Challenges

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Challenge - 5 Problems
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❓ Predict Output
intermediate
2:00remaining
Output of Sudoku Board After One Step of Backtracking
Given the initial Sudoku board and one step of the backtracking solver, what is the state of the board after placing the first valid number in the first empty cell?
DSA Rust
let mut board = vec![
    vec![5, 3, 0, 0, 7, 0, 0, 0, 0],
    vec![6, 0, 0, 1, 9, 5, 0, 0, 0],
    vec![0, 9, 8, 0, 0, 0, 0, 6, 0],
    vec![8, 0, 0, 0, 6, 0, 0, 0, 3],
    vec![4, 0, 0, 8, 0, 3, 0, 0, 1],
    vec![7, 0, 0, 0, 2, 0, 0, 0, 6],
    vec![0, 6, 0, 0, 0, 0, 2, 8, 0],
    vec![0, 0, 0, 4, 1, 9, 0, 0, 5],
    vec![0, 0, 0, 0, 8, 0, 0, 7, 9],
];
// After one step of backtracking, the first empty cell (0,2) is filled with 1
A[[5,3,4,0,7,0,0,0,0],[6,0,0,1,9,5,0,0,0],[0,9,8,0,0,0,0,6,0],[8,0,0,0,6,0,0,0,3],[4,0,0,8,0,3,0,0,1],[7,0,0,0,2,0,0,0,6],[0,6,0,0,0,0,2,8,0],[0,0,0,4,1,9,0,0,5],[0,0,0,0,8,0,0,7,9]]
B[[5,3,2,0,7,0,0,0,0],[6,0,0,1,9,5,0,0,0],[0,9,8,0,0,0,0,6,0],[8,0,0,0,6,0,0,0,3],[4,0,0,8,0,3,0,0,1],[7,0,0,0,2,0,0,0,6],[0,6,0,0,0,0,2,8,0],[0,0,0,4,1,9,0,0,5],[0,0,0,0,8,0,0,7,9]]
C[[5,3,0,0,7,0,0,0,0],[6,0,0,1,9,5,0,0,0],[0,9,8,0,0,0,0,6,0],[8,0,0,0,6,0,0,0,3],[4,0,0,8,0,3,0,0,1],[7,0,0,0,2,0,0,0,6],[0,6,0,0,0,0,2,8,0],[0,0,0,4,1,9,0,0,5],[0,0,0,0,8,0,0,7,9]]
D[[5,3,1,0,7,0,0,0,0],[6,0,0,1,9,5,0,0,0],[0,9,8,0,0,0,0,6,0],[8,0,0,0,6,0,0,0,3],[4,0,0,8,0,3,0,0,1],[7,0,0,0,2,0,0,0,6],[0,6,0,0,0,0,2,8,0],[0,0,0,4,1,9,0,0,5],[0,0,0,0,8,0,0,7,9]]
Attempts:
2 left
💡 Hint
Look for the first empty cell and try numbers 1 to 9 to find the first valid placement.
🧠 Conceptual
intermediate
1:30remaining
Understanding Backtracking in Sudoku Solver
Which of the following best describes the role of backtracking in solving Sudoku puzzles?
ABacktracking solves Sudoku by sorting rows and columns to find the missing numbers.
BBacktracking tries numbers in empty cells and reverts if a conflict arises, exploring all possibilities systematically.
CBacktracking randomly fills cells and hopes to find a solution by chance.
DBacktracking fills all empty cells with the number 1 and then adjusts the board to fit Sudoku rules.
Attempts:
2 left
💡 Hint
Think about how the solver tries and undoes moves to find a valid solution.
🔧 Debug
advanced
2:00remaining
Identify the Error in Sudoku Validity Check Function
Consider this Rust function snippet that checks if placing a number in a cell is valid. What error will this code cause?
DSA Rust
fn is_valid(board: &Vec<Vec<u8>>, row: usize, col: usize, num: u8) -> bool {
    for i in 0..9 {
        if board[row][i] == num || board[i][col] == num {
            return false;
        }
    }
    let box_row = row / 3 * 3;
    let box_col = col / 3 * 3;
    for i in box_row..box_row + 3 {
        for j in box_col..box_col + 3 {
            if board[i][j] == num {
                return false;
            }
        }
    }
    true
}

// Usage example: is_valid(&board, 0, 0, 5);
ANo error; function works correctly for all valid inputs
BType mismatch error due to incorrect vector type
CIndex out of bounds panic when row or col is 9 or more
DInfinite loop due to incorrect for loop ranges
Attempts:
2 left
💡 Hint
Check the ranges and indexing carefully.
❓ Predict Output
advanced
3:00remaining
Final Solved Sudoku Board Output
What is the final solved Sudoku board after running a correct backtracking solver on this initial board?
DSA Rust
let board = vec![
    vec![5, 3, 0, 0, 7, 0, 0, 0, 0],
    vec![6, 0, 0, 1, 9, 5, 0, 0, 0],
    vec![0, 9, 8, 0, 0, 0, 0, 6, 0],
    vec![8, 0, 0, 0, 6, 0, 0, 0, 3],
    vec![4, 0, 0, 8, 0, 3, 0, 0, 1],
    vec![7, 0, 0, 0, 2, 0, 0, 0, 6],
    vec![0, 6, 0, 0, 0, 0, 2, 8, 0],
    vec![0, 0, 0, 4, 1, 9, 0, 0, 5],
    vec![0, 0, 0, 0, 8, 0, 0, 7, 9],
];
// After solving, the board is:
A[[5,3,4,6,7,8,9,1,2],[6,7,2,1,9,5,3,4,8],[1,9,8,3,4,2,5,6,7],[8,5,9,7,6,1,4,2,3],[4,2,6,8,5,3,7,9,1],[7,1,3,9,2,4,8,5,6],[9,6,1,5,3,7,2,8,4],[2,8,7,4,1,9,6,3,5],[3,4,5,2,8,6,1,7,9]]
B[[5,3,1,6,7,8,9,2,4],[6,7,2,1,9,5,3,4,8],[1,9,8,3,4,2,5,6,7],[8,5,9,7,6,1,4,2,3],[4,2,6,8,5,3,7,9,1],[7,1,3,9,2,4,8,5,6],[9,6,4,5,3,7,2,8,1],[2,8,7,4,1,9,6,3,5],[3,4,5,2,8,6,1,7,9]]
C]]9,7,1,6,8,2,5,4,3[,]5,3,6,9,1,4,7,8,2[,]4,8,2,7,3,5,1,6,9[,]6,5,8,4,2,9,3,1,7[,]1,9,7,3,5,8,6,2,4[,]3,2,4,1,6,7,9,5,8[,]7,6,5,2,4,3,8,9,1[,]8,4,3,5,9,1,2,7,6[,]2,1,9,8,7,6,4,3,5[[
D[[5,3,4,6,7,8,9,1,2],[6,7,2,1,9,5,3,4,8],[1,9,8,3,4,2,5,6,7],[8,5,9,7,6,1,4,2,3],[4,2,6,8,5,3,7,9,1],[7,1,3,9,2,4,8,5,6],[9,6,1,5,3,7,2,8,4],[2,8,7,4,1,9,6,3,5],[3,4,5,2,8,6,1,7,0]]
Attempts:
2 left
💡 Hint
Check carefully the known solved Sudoku solution for this puzzle.
🚀 Application
expert
1:30remaining
Time Complexity of Sudoku Solver Using Backtracking
What is the worst-case time complexity of a backtracking Sudoku solver for a 9x9 board?
AO(1) because Sudoku puzzles have fixed size and are solved instantly
BO(81^9) because each number 1-9 is tried in all 81 cells
CO(9^(81)) because each of the 81 cells can have up to 9 possibilities
DO(9*81) because it tries 9 numbers for each of the 81 cells once
Attempts:
2 left
💡 Hint
Consider how many choices are tried for each empty cell in the worst case.

Practice

(1/5)
1. What is the main purpose of backtracking in a Sudoku solver?
easy
A. To count how many empty cells are in the Sudoku grid
B. To fill the Sudoku grid randomly without checking rules
C. To sort the numbers in each row before placing them
D. To try possible numbers and undo choices if they lead to conflicts

Solution

  1. Step 1: Understand backtracking role

    Backtracking tries placing numbers and removes them if they cause conflicts.
  2. Step 2: Compare options

    Only To try possible numbers and undo choices if they lead to conflicts describes this trial and undo process correctly.
  3. Final Answer:

    To try possible numbers and undo choices if they lead to conflicts -> Option D
  4. Quick Check:

    Backtracking = Try and undo [OK]
Hint: Backtracking means try and undo wrong moves [OK]
Common Mistakes:
  • Thinking backtracking fills randomly
  • Confusing backtracking with sorting
  • Ignoring the undo step in backtracking
2. Which Rust syntax correctly defines a function to check if a number can be placed in a Sudoku cell?
easy
A. fn can_place(board: &[[u8; 9]; 9], row: usize, col: usize, num: u8) -> bool { /* code */ }
B. function can_place(board, row, col, num) { /* code */ }
C. def can_place(board, row, col, num): return True
D. let can_place = (board, row, col, num) => { /* code */ }

Solution

  1. Step 1: Identify Rust function syntax

    Rust functions start with fn, specify parameter types and return type.
  2. Step 2: Match options to Rust syntax

    Only fn can_place(board: &[[u8; 9]; 9], row: usize, col: usize, num: u8) -> bool { /* code */ } uses fn and types correctly.
  3. Final Answer:

    fn can_place(board: &[[u8; 9]; 9], row: usize, col: usize, num: u8) -> bool { /* code */ } -> Option A
  4. Quick Check:

    Rust fn syntax = fn can_place(board: &[[u8; 9]; 9], row: usize, col: usize, num: u8) -> bool { /* code */ } [OK]
Hint: Rust functions start with fn and specify types [OK]
Common Mistakes:
  • Using JavaScript or Python syntax in Rust
  • Omitting parameter types
  • Not specifying return type
3. Given this partial Rust code snippet for Sudoku backtracking, what will be printed?
let mut board = [[0u8; 9]; 9];
board[0][0] = 5;
println!("{}", board[0][0]);
medium
A. 0
B. 5
C. Error
D. None

Solution

  1. Step 1: Understand board initialization

    The board is a 9x9 grid initialized with zeros.
  2. Step 2: Check assignment and print

    board[0][0] is set to 5, so printing it outputs 5.
  3. Final Answer:

    5 -> Option B
  4. Quick Check:

    board[0][0] = 5 prints 5 [OK]
Hint: Assigned value prints, not initial zero [OK]
Common Mistakes:
  • Assuming default zero prints after assignment
  • Confusing index order
  • Expecting error due to mutability
4. Identify the bug in this Rust function snippet for Sudoku backtracking:
fn solve(board: &mut [[u8; 9]; 9]) -> bool {
  for row in 0..9 {
    for col in 0..9 {
      if board[row][col] == 0 {
        for num in 1..9 {
          if can_place(board, row, col, num) {
            board[row][col] = num;
            if solve(board) {
              return true;
            }
            board[row][col] = 0;
          }
        }
        return false;
      }
    }
  }
  true
}
medium
A. The function never returns true when the board is full
B. The board parameter should not be mutable
C. The range 1..9 excludes 9, should be 1..10
D. The nested loops should be swapped

Solution

  1. Step 1: Check number range in loop

    Rust range 1..9 iterates from 1 to 8 (exclusive end), missing 9 which is required for Sudoku.
  2. Step 2: Compare options

    Only The range 1..9 excludes 9, should be 1..10 correctly identifies the range bug and suggests 1..10 (1 through 9).
  3. Step 3: Verify other options

    A: Incorrect; returns true after loops if no empty cells. C: Wrong; mutable needed for changes. D: Unnecessary; order is fine.
  4. Final Answer:

    The range 1..9 excludes 9, should be 1..10 -> Option C
  5. Quick Check:

    Rust 1..9 = 1-8, use 1..10 for 1-9 [OK]
Hint: Remember Rust 1..10 excludes 10, includes 9 [OK]
Common Mistakes:
  • Thinking 1..10 includes 10
  • Not marking board mutable
  • Swapping loops unnecessarily
5. How does the backtracking algorithm ensure that the Sudoku solution is valid and complete?
hard
A. By placing numbers only if they don't violate Sudoku rules and backtracking on conflicts until the board is full
B. By filling all cells with random numbers and checking at the end
C. By sorting each row and column before placing numbers
D. By using a queue to store all possible numbers for each cell

Solution

  1. Step 1: Understand backtracking validation

    The algorithm tries numbers only if they don't break Sudoku rules (row, column, box).
  2. Step 2: Understand backtracking completeness

    If a number leads to conflict later, it removes it (backtracks) and tries another number until the board is full.
  3. Step 3: Eliminate wrong options

    Options B, C, and D describe incorrect or unrelated methods.
  4. Final Answer:

    By placing numbers only if they don't violate Sudoku rules and backtracking on conflicts until the board is full -> Option A
  5. Quick Check:

    Backtracking = Try-valid-undo until complete [OK]
Hint: Backtracking tries valid numbers, undoes on conflict [OK]
Common Mistakes:
  • Thinking random fill works
  • Confusing sorting with validation
  • Using queues instead of recursion
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