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DSA Rustprogramming~5 mins

Number of Islands BFS and DFS in DSA Rust - Time & Space Complexity

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Time Complexity: Number of Islands BFS and DFS
O(rows * cols)
Understanding Time Complexity

We want to understand how the time needed to find islands grows as the map size grows.

How does the search through the grid affect the total work done?

Scenario Under Consideration

Analyze the time complexity of the following code snippet.

fn num_islands(grid: &mut Vec>) -> i32 {
    let rows = grid.len();
    let cols = grid[0].len();
    let mut count = 0;
    for r in 0..rows {
        for c in 0..cols {
            if grid[r][c] == '1' {
                dfs(grid, r, c);
                count += 1;
            }
        }
    }
    count
}

fn dfs(grid: &mut Vec>, r: usize, c: usize) {
    if r >= grid.len() || c >= grid[0].len() || grid[r][c] == '0' {
        return;
    }
    grid[r][c] = '0';
    if r > 0 { dfs(grid, r - 1, c); }
    if c > 0 { dfs(grid, r, c - 1); }
    if r + 1 < grid.len() { dfs(grid, r + 1, c); }
    if c + 1 < grid[0].len() { dfs(grid, r, c + 1); }
}

This code counts islands by searching connected land cells using depth-first search.

Identify Repeating Operations

Identify the loops, recursion, array traversals that repeat.

  • Primary operation: Visiting each cell once during DFS calls.
  • How many times: Each cell is checked once in the nested loops and visited once in DFS.
How Execution Grows With Input

As the grid size grows, the code visits each cell once, so work grows directly with the number of cells.

Input Size (n = rows * cols)Approx. Operations
10About 10 visits
100About 100 visits
1000About 1000 visits

Pattern observation: The operations grow linearly with the total number of cells.

Final Time Complexity

Time Complexity: O(rows * cols)

This means the time needed grows directly with the total number of cells in the grid.

Common Mistake

[X] Wrong: "DFS runs multiple times on the same cells, so time is more than linear."

[OK] Correct: Each cell is marked visited ('0') after first visit, so DFS never revisits it, keeping total work linear.

Interview Connect

Understanding this helps you explain how searching connected parts in grids works efficiently, a common real-world problem.

Self-Check

"What if we used a queue for BFS instead of recursion for DFS? How would the time complexity change?"

Practice

(1/5)
1. What does the "Number of Islands" problem ask you to find in a grid of '1's and '0's?
easy
A. Find the largest island size in the grid
B. Count how many '0's are in the grid
C. Count how many groups of connected '1's (islands) are in the grid
D. Calculate the perimeter of all islands combined

Solution

  1. Step 1: Understand the grid content

    The grid contains '1's representing land and '0's representing water.
  2. Step 2: Define the problem goal

    The problem asks to count how many separate groups of connected '1's exist, called islands.
  3. Final Answer:

    Count how many groups of connected '1's (islands) are in the grid -> Option C
  4. Quick Check:

    Number of islands = count of connected '1' groups [OK]
Hint: Islands = groups of connected '1's, count them [OK]
Common Mistakes:
  • Confusing island count with largest island size
  • Counting '0's instead of '1's
  • Calculating perimeter instead of count
2. Which Rust code snippet correctly initializes a 2D vector grid of chars for the Number of Islands problem?
easy
A. let grid: Vec<char> = vec!['1', '0', '0', '1'];
B. let grid: Vec = vec![vec!['1', '0'], vec!['0', '1']];
C. let grid: Vec = vec![vec![1, 0], vec![0, 1]];
D. let grid = [[1, 0], [0, 1]];

Solution

  1. Step 1: Identify correct data type for grid

    The grid should be a 2D vector of chars because the problem uses '1' and '0' as characters.
  2. Step 2: Check syntax for 2D vector initialization

    let grid: Vec = vec![vec!['1', '0'], vec!['0', '1']]; uses Vec with vec! macro and char literals '1' and '0', which is correct Rust syntax.
  3. Final Answer:

    let grid: Vec = vec![vec!['1', '0'], vec!['0', '1']]; -> Option B
  4. Quick Check:

    2D vector of chars with vec! and '1'/'0' chars [OK]
Hint: Use Vec with vec![vec!['1', '0'], ...] [OK]
Common Mistakes:
  • Using integer types instead of char
  • Using arrays without specifying type
  • Using 1D vector instead of 2D
3. Given the following Rust code using DFS to count islands, what is the output?
fn main() {
    let mut grid = vec![
        vec!['1', '1', '0', '0'],
        vec!['1', '0', '0', '1'],
        vec!['0', '0', '1', '1'],
        vec!['0', '0', '0', '0'],
    ];
    println!("{}", num_islands(&mut grid));
}

fn num_islands(grid: &mut Vec) -> i32 {
    let mut count = 0;
    for i in 0..grid.len() {
        for j in 0..grid[0].len() {
            if grid[i][j] == '1' {
                dfs(grid, i, j);
                count += 1;
            }
        }
    }
    count
}

fn dfs(grid: &mut Vec, i: usize, j: usize) {
    if i >= grid.len() || j >= grid[0].len() || grid[i][j] == '0' {
        return;
    }
    grid[i][j] = '0';
    if i > 0 { dfs(grid, i - 1, j); }
    dfs(grid, i + 1, j);
    if j > 0 { dfs(grid, i, j - 1); }
    dfs(grid, i, j + 1);
}
medium
A. 5
B. 4
C. 2
D. 3

Solution

  1. Step 1: Identify islands in the grid

    The grid has these islands: - Top-left corner: (0,0),(0,1),(1,0) - Single '1' at (1,3) - Connected '1's at (2,2),(2,3)
  2. Step 2: Count islands after DFS marks visited

    DFS marks connected '1's as '0' to avoid recounting. Total islands found = 3.
  3. Final Answer:

    3 -> Option D
  4. Quick Check:

    Count connected groups = 3 [OK]
Hint: Count connected '1' groups, DFS marks visited [OK]
Common Mistakes:
  • Counting diagonal connections as islands
  • Not marking visited cells
  • Off-by-one errors in loops
4. The following Rust DFS code for Number of Islands has a bug. What is the bug?
fn dfs(grid: &mut Vec, i: usize, j: usize) {
    if i > grid.len() || j > grid[0].len() || grid[i][j] == '0' {
        return;
    }
    grid[i][j] = '0';
    if i > 0 { dfs(grid, i - 1, j); }
    dfs(grid, i + 1, j);
    if j > 0 { dfs(grid, i, j - 1); }
    dfs(grid, i, j + 1);
}
medium
A. The boundary check uses '>' instead of '>=' causing out-of-bounds panic
B. The grid is not marked visited correctly
C. The DFS does not check for diagonal neighbors
D. The function does not return the island count

Solution

  1. Step 1: Analyze boundary condition in DFS

    The code checks if i > grid.len() or j > grid[0].len(), but valid indices go up to len()-1, so i == len() is out-of-bounds.
  2. Step 2: Correct boundary check to prevent panic

    Use i >= grid.len() and j >= grid[0].len() to avoid accessing invalid indices and crashing.
  3. Final Answer:

    The boundary check uses '>' instead of '>=' causing out-of-bounds panic -> Option A
  4. Quick Check:

    Use >= for boundary checks to avoid panic [OK]
Hint: Use >= for boundary checks to avoid index errors [OK]
Common Mistakes:
  • Using > instead of >= in boundary checks
  • Forgetting to mark visited cells
  • Ignoring out-of-bounds errors
5. You want to modify the Number of Islands BFS solution to also return the size of the largest island. Which change is correct?
hard
A. Add a counter inside BFS to count connected '1's and track max size
B. Count '1's in the grid before BFS and return that count
C. Use DFS instead of BFS without any modification
D. Return the total number of '0's as the largest island size

Solution

  1. Step 1: Understand BFS traversal for islands

    BFS visits all connected '1's in an island. Counting visited nodes during BFS gives island size.
  2. Step 2: Track and update largest island size

    Maintain a counter inside BFS for current island size, update max size after BFS completes for each island.
  3. Final Answer:

    Add a counter inside BFS to count connected '1's and track max size -> Option A
  4. Quick Check:

    Count nodes during BFS to find largest island size [OK]
Hint: Count nodes during BFS, update max size [OK]
Common Mistakes:
  • Counting '1's before BFS (not island size)
  • Using DFS without counting size
  • Returning count of '0's instead of island size
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