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DSA Rustprogramming~20 mins

Minimum Spanning Tree Prim's Algorithm in DSA Rust - Practice Problems & Challenges

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Challenge - 5 Problems
🎖️
Prim's MST Master
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❓ Predict Output
intermediate
2:00remaining
Output of Prim's Algorithm on a Small Graph
What is the printed state of the minimum spanning tree edges after running Prim's algorithm on the given graph?
DSA Rust
use std::collections::BinaryHeap;
use std::cmp::Reverse;

fn prim_mst(graph: &Vec<Vec<(usize, usize)>>) -> Vec<(usize, usize, usize)> {
    let n = graph.len();
    let mut visited = vec![false; n];
    let mut heap = BinaryHeap::new();
    let mut mst_edges = Vec::new();

    visited[0] = true;
    for &(to, weight) in &graph[0] {
        heap.push(Reverse((weight, 0, to)));
    }

    while let Some(Reverse((weight, from, to))) = heap.pop() {
        if visited[to] {
            continue;
        }
        visited[to] = true;
        mst_edges.push((from, to, weight));

        for &(next, w) in &graph[to] {
            if !visited[next] {
                heap.push(Reverse((w, to, next)));
            }
        }
    }

    mst_edges
}

fn main() {
    let graph = vec![
        vec![(1, 2), (3, 6)],
        vec![(0, 2), (2, 3), (3, 8), (4, 5)],
        vec![(1, 3), (4, 7)],
        vec![(0, 6), (1, 8), (4, 9)],
        vec![(1, 5), (2, 7), (3, 9)],
    ];

    let mst = prim_mst(&graph);
    for (from, to, weight) in mst {
        println!("{} -> {} with weight {}", from, to, weight);
    }
}
A
0 -&gt; 1 with weight 2
1 -&gt; 3 with weight 8
1 -&gt; 4 with weight 5
2 -&gt; 4 with weight 7
B
0 -&gt; 1 with weight 2
1 -&gt; 2 with weight 3
1 -&gt; 4 with weight 5
0 -&gt; 3 with weight 6
C
0 -&gt; 3 with weight 6
1 -&gt; 2 with weight 3
1 -&gt; 4 with weight 5
3 -&gt; 4 with weight 9
D
0 -&gt; 1 with weight 2
0 -&gt; 3 with weight 6
1 -&gt; 4 with weight 5
2 -&gt; 4 with weight 7
Attempts:
2 left
💡 Hint
Start from node 0 and always pick the smallest edge connecting to an unvisited node.
🧠 Conceptual
intermediate
1:00remaining
Understanding Prim's Algorithm Data Structures
Which data structure is essential for efficiently selecting the next edge with the smallest weight in Prim's algorithm?
ABinary Heap (Priority Queue)
BStack
CQueue
DLinked List
Attempts:
2 left
💡 Hint
Think about how to always get the smallest edge quickly.
🔧 Debug
advanced
2:00remaining
Identify the Bug in Prim's Algorithm Implementation
What error will this Rust code produce when running Prim's algorithm on a graph with disconnected components?
DSA Rust
fn prim_mst(graph: &Vec<Vec<(usize, usize)>>) -> Vec<(usize, usize, usize)> {
    let n = graph.len();
    let mut visited = vec![false; n];
    let mut heap = std::collections::BinaryHeap::new();
    let mut mst_edges = Vec::new();

    visited[0] = true;
    for &(to, weight) in &graph[0] {
        heap.push(std::cmp::Reverse((weight, 0, to)));
    }

    while let Some(std::cmp::Reverse((weight, from, to))) = heap.pop() {
        if visited[to] {
            continue;
        }
        visited[to] = true;
        mst_edges.push((from, to, weight));

        for &(next, w) in &graph[to] {
            if !visited[next] {
                heap.push(std::cmp::Reverse((w, to, next)));
            }
        }
    }

    mst_edges
}

fn main() {
    let graph = vec![
        vec![(1, 1)],
        vec![(0, 1)],
        vec![(3, 2)],
        vec![(2, 2)],
    ];

    let mst = prim_mst(&graph);
    for (from, to, weight) in mst {
        println!("{} -> {} with weight {}", from, to, weight);
    }
}
AThe code will enter an infinite loop.
BThe code will panic with an index out of bounds error.
CThe code will compile but produce incorrect MST edges including cycles.
DThe code will run but return MST edges only for the connected component containing node 0.
Attempts:
2 left
💡 Hint
Consider what happens if the graph is not fully connected.
❓ Predict Output
advanced
2:00remaining
Output of Prim's Algorithm on a Weighted Graph with Multiple Equal Edges
What is the output of the following Prim's algorithm run on this graph?
DSA Rust
use std::collections::BinaryHeap;
use std::cmp::Reverse;

fn prim_mst(graph: &Vec<Vec<(usize, usize)>>) -> Vec<(usize, usize, usize)> {
    let n = graph.len();
    let mut visited = vec![false; n];
    let mut heap = BinaryHeap::new();
    let mut mst_edges = Vec::new();

    visited[0] = true;
    for &(to, weight) in &graph[0] {
        heap.push(Reverse((weight, 0, to)));
    }

    while let Some(Reverse((weight, from, to))) = heap.pop() {
        if visited[to] {
            continue;
        }
        visited[to] = true;
        mst_edges.push((from, to, weight));

        for &(next, w) in &graph[to] {
            if !visited[next] {
                heap.push(Reverse((w, to, next)));
            }
        }
    }

    mst_edges
}

fn main() {
    let graph = vec![
        vec![(1, 1), (2, 1)],
        vec![(0, 1), (2, 2), (3, 4)],
        vec![(0, 1), (1, 2), (3, 3)],
        vec![(1, 4), (2, 3)],
    ];

    let mst = prim_mst(&graph);
    for (from, to, weight) in mst {
        println!("{} -> {} with weight {}", from, to, weight);
    }
}
A
0 -&gt; 1 with weight 1
0 -&gt; 2 with weight 1
2 -&gt; 3 with weight 3
B
0 -&gt; 2 with weight 1
2 -&gt; 1 with weight 2
2 -&gt; 3 with weight 3
C
0 -&gt; 1 with weight 1
1 -&gt; 2 with weight 2
2 -&gt; 3 with weight 3
D
0 -&gt; 1 with weight 1
0 -&gt; 2 with weight 1
1 -&gt; 3 with weight 4
Attempts:
2 left
💡 Hint
Edges with equal weights are chosen based on the order they appear in the heap.
🚀 Application
expert
1:00remaining
Number of Edges in MST for a Complete Graph
Given a complete graph with 7 nodes, how many edges will the minimum spanning tree produced by Prim's algorithm contain?
A7
B21
C6
D42
Attempts:
2 left
💡 Hint
Recall the property of MSTs regarding number of edges and nodes.

Practice

(1/5)
1. What is the main goal of Prim's Algorithm in graph theory?
easy
A. To detect cycles in a graph
B. To find the minimum spanning tree connecting all vertices with minimum total edge weight
C. To find the shortest path between two vertices
D. To sort vertices in topological order

Solution

  1. Step 1: Understand Prim's Algorithm purpose

    Prim's Algorithm builds a tree that connects all vertices with the smallest possible sum of edge weights.
  2. Step 2: Compare with other graph algorithms

    Shortest path algorithms find paths, cycle detection finds loops, and topological sort orders vertices, which are different goals.
  3. Final Answer:

    To find the minimum spanning tree connecting all vertices with minimum total edge weight -> Option B
  4. Quick Check:

    Prim's Algorithm = Minimum Spanning Tree [OK]
Hint: Prim's builds minimum spanning tree by adding cheapest edges [OK]
Common Mistakes:
  • Confusing Prim's with shortest path algorithms
  • Thinking it detects cycles
  • Mixing it with topological sorting
2. Which Rust data structure is best suited to efficiently pick the next minimum edge in Prim's Algorithm?
easy
A. Vec (Vector)
B. LinkedList
C. HashMap
D. BinaryHeap (Min-Heap)

Solution

  1. Step 1: Identify operation needed in Prim's Algorithm

    Prim's needs to repeatedly select the edge with the smallest weight efficiently.
  2. Step 2: Choose data structure for minimum extraction

    A BinaryHeap (min-heap) allows quick access to the smallest element, unlike Vec or LinkedList which require scanning.
  3. Final Answer:

    BinaryHeap (Min-Heap) -> Option D
  4. Quick Check:

    Min-Heap = Efficient minimum edge selection [OK]
Hint: Use min-heap to get smallest edge fast in Prim's [OK]
Common Mistakes:
  • Using Vec which is slow for minimum extraction
  • Choosing HashMap which is for key-value, not min extraction
  • Using LinkedList which is inefficient for this
3. What is the output of the following Rust code snippet implementing Prim's Algorithm on a graph with edges [(0,1,2), (1,2,3), (0,2,1)] starting from vertex 0?
let edges = vec![(0,1,2), (1,2,3), (0,2,1)];
// Prim's MST total weight calculation
// Output the total weight of MST
medium
A. 3
B. 5
C. 4
D. 6

Solution

  1. Step 1: List edges and weights

    Edges: (0-1)=2, (1-2)=3, (0-2)=1. Start from vertex 0.
  2. Step 2: Build MST using Prim's Algorithm

    Start at 0, pick smallest edge (0-2)=1, then pick next smallest connecting edge (0-1)=2. Total weight = 1 + 2 = 3.
  3. Step 3: Check if all vertices connected

    Vertices 0,1,2 connected with edges (0-2) and (0-1). Edge (1-2) with weight 3 is not needed.
  4. Final Answer:

    3 -> Option A
  5. Quick Check:

    MST weight = 1 + 2 = 3 [OK]
Hint: Pick smallest edges connecting new vertices stepwise [OK]
Common Mistakes:
  • Adding all edges instead of MST edges
  • Choosing heavier edges first
  • Not starting from given start vertex
4. Identify the bug in this Rust snippet implementing Prim's Algorithm:
let mut visited = vec![false; n];
let mut heap = BinaryHeap::new();
heap.push(Reverse((0, 0)));
while let Some(Reverse((cost, u))) = heap.pop() {
    if visited[u] { continue; }
    visited[u] = true;
    for &(v, w) in &graph[u] {
        if !visited[v] {
            heap.push(Reverse((w, v)));
        }
    }
}
medium
A. The heap should be a max-heap, not min-heap
B. The heap should store (cost, vertex) as (u, cost) instead
C. The visited check is missing before pushing neighbors
D. The graph adjacency list should store (vertex, weight) not (weight, vertex)

Solution

  1. Step 1: Analyze visited check placement

    Currently, neighbors are pushed without checking if visited, causing duplicates in heap.
  2. Step 2: Fix by checking visited before pushing neighbors

    Adding a visited check before pushing neighbors avoids unnecessary heap entries and improves efficiency.
  3. Final Answer:

    The visited check is missing before pushing neighbors -> Option C
  4. Quick Check:

    Check visited before pushing neighbors to heap [OK]
Hint: Check visited before pushing neighbors to avoid duplicates [OK]
Common Mistakes:
  • Ignoring visited check before pushing neighbors
  • Confusing min-heap with max-heap
  • Swapping vertex and weight in tuples
5. Given a weighted undirected graph with vertices 0 to 4 and edges:

(0,1,10), (0,2,6), (0,3,5), (1,3,15), (2,3,4), (3,4,2)
Using Prim's Algorithm starting from vertex 0, what is the total weight of the minimum spanning tree?
hard
A. 21
B. 17
C. 27
D. 22

Solution

  1. Step 1: Start from vertex 0 and pick smallest edges stepwise

    Edges from 0: (0-3)=5, (0-2)=6, (0-1)=10. Pick (0-3)=5 first.
  2. Step 2: Add edges connecting new vertices with minimum weight

    From visited {0,3}, edges: (3-4)=2, (3-2)=4, (0-2)=6, (0-1)=10. Pick (3-4)=2 next.
  3. Step 3: Continue adding minimum edges connecting unvisited vertices

    Visited {0,3,4}, edges: (3-2)=4, (0-2)=6, (0-1)=10. Pick (3-2)=4 next.
  4. Step 4: Add last vertex 1 with minimum edge

    Visited {0,2,3,4}, edges: (0-1)=10, (1-3)=15. Pick (0-1)=10.
  5. Step 5: Calculate total weight

    Total = 5 + 2 + 4 + 10 = 21.
  6. Final Answer:

    21 -> Option A
  7. Quick Check:

    Sum of MST edges = 21 [OK]
Hint: Add smallest edge connecting new vertex each step [OK]
Common Mistakes:
  • Choosing heavier edges before lighter ones
  • Not updating visited set correctly
  • Adding edges that create cycles
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