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DSA Rustprogramming~20 mins

Jump Game Problem in DSA Rust - Practice Problems & Challenges

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Challenge - 5 Problems
🎖️
Jump Game Master
Get all challenges correct to earn this badge!
Test your skills under time pressure!
❓ Predict Output
intermediate
2:00remaining
Output of Jump Game Reachability Check
What is the output of this Rust code that checks if you can jump to the last index?
DSA Rust
fn can_jump(nums: Vec<i32>) -> bool {
    let mut max_reach = 0;
    for i in 0..nums.len() {
        if i > max_reach {
            return false;
        }
        max_reach = max_reach.max(i + nums[i] as usize);
    }
    true
}

fn main() {
    let nums = vec![2,3,1,1,4];
    println!("{}", can_jump(nums));
}
ARuntime panic
Bfalse
CCompilation error
Dtrue
Attempts:
2 left
💡 Hint
Think about whether the jumps allow reaching the last index.
❓ Predict Output
intermediate
2:00remaining
Output for Unreachable Last Index
What will this Rust code print when the last index is not reachable?
DSA Rust
fn can_jump(nums: Vec<i32>) -> bool {
    let mut max_reach = 0;
    for i in 0..nums.len() {
        if i > max_reach {
            return false;
        }
        max_reach = max_reach.max(i + nums[i] as usize);
    }
    true
}

fn main() {
    let nums = vec![3,2,1,0,4];
    println!("{}", can_jump(nums));
}
Atrue
Bfalse
CRuntime panic
DCompilation error
Attempts:
2 left
💡 Hint
Check if the zero blocks progress to the last index.
🔧 Debug
advanced
2:00remaining
Identify the bug in Jump Game code
What error will this Rust code produce when compiled and run?
DSA Rust
fn can_jump(nums: Vec<i32>) -> bool {
    let mut max_reach = 0;
    for i in 0..nums.len() {
        if i >= max_reach {
            return false;
        }
        max_reach = max_reach.max(i + nums[i] as usize);
    }
    true
}

fn main() {
    let nums = vec![2,3,1,1,4];
    println!("{}", can_jump(nums));
}
AAlways returns false
BCompilation error
CAlways returns true
DRuntime panic
Attempts:
2 left
💡 Hint
Check the condition that returns false inside the loop.
❓ Predict Output
advanced
2:00remaining
Output of Minimum Jumps Calculation
What is the output of this Rust code that calculates the minimum number of jumps to reach the last index?
DSA Rust
fn jump(nums: Vec<i32>) -> i32 {
    let mut jumps = 0;
    let mut current_end = 0;
    let mut farthest = 0;
    for i in 0..nums.len() - 1 {
        farthest = farthest.max(i + nums[i] as usize);
        if i == current_end {
            jumps += 1;
            current_end = farthest;
        }
    }
    jumps
}

fn main() {
    let nums = vec![2,3,1,1,4];
    println!("{}", jump(nums));
}
A2
B3
C4
D1
Attempts:
2 left
💡 Hint
Count how many jumps are needed to cover the array.
🧠 Conceptual
expert
2:00remaining
Why Greedy Works for Jump Game
Why does the greedy approach correctly solve the Jump Game problem?
ABecause it uses dynamic programming to store intermediate results for all indices.
BBecause it tries all possible jump sequences recursively to find the best path.
CBecause it always chooses the jump that covers the farthest index, ensuring minimum jumps and reachability.
DBecause it sorts the array first to optimize jump choices.
Attempts:
2 left
💡 Hint
Think about how the algorithm updates the farthest reachable index.

Practice

(1/5)
1. What does the Jump Game problem ask you to determine given an array of non-negative integers?
easy
A. The minimum number of jumps to reach the last index
B. The maximum jump length from the first index
C. If you can reach the last index starting from the first index
D. The sum of all jump lengths in the array

Solution

  1. Step 1: Understand the problem statement

    The Jump Game problem asks if it is possible to move from the first index to the last index by jumping according to the values in the array.
  2. Step 2: Identify the goal

    The goal is to check if the last index is reachable, not the number of jumps or sums.
  3. Final Answer:

    If you can reach the last index starting from the first index -> Option C
  4. Quick Check:

    Jump Game = Reach last index [OK]
Hint: Focus on reachability, not jump counts or sums [OK]
Common Mistakes:
  • Confusing reachability with minimum jumps
  • Thinking about total jump sums
  • Assuming jumps can be backward
2. Which of the following Rust code snippets correctly declares a vector representing jump lengths for the Jump Game problem?
easy
A. let jumps = vec![2, 3, 1, 1, 4];
B. let jumps = [2, 3, 1, 1, 4];
C. let jumps = (2, 3, 1, 1, 4);
D. let jumps = {2, 3, 1, 1, 4};

Solution

  1. Step 1: Identify Rust vector syntax

    In Rust, vectors are declared using vec![elements], which creates a growable array.
  2. Step 2: Check each option

    let jumps = vec![2, 3, 1, 1, 4]; uses vec![], which is correct. let jumps = [2, 3, 1, 1, 4]; is an array, not a vector. let jumps = (2, 3, 1, 1, 4); is a tuple. let jumps = {2, 3, 1, 1, 4}; uses braces which is invalid syntax.
  3. Final Answer:

    let jumps = vec![2, 3, 1, 1, 4]; -> Option A
  4. Quick Check:

    vec! macro creates vectors [OK]
Hint: Use vec![] for vectors, not [] or () [OK]
Common Mistakes:
  • Using array syntax instead of vec! macro
  • Confusing tuples with vectors
  • Using braces {} which is invalid
3. What is the output of the following Rust code snippet for the Jump Game problem?
fn can_jump(nums: Vec<usize>) -> bool {
    let mut max_reach = 0;
    for i in 0..nums.len() {
        if i > max_reach {
            return false;
        }
        max_reach = max_reach.max(i + nums[i]);
    }
    true
}

fn main() {
    let jumps = vec![2, 3, 1, 1, 4];
    println!("{}", can_jump(jumps));
}
medium
A. Runtime panic
B. false
C. Compilation error
D. true

Solution

  1. Step 1: Trace the loop and max_reach updates

    Start with max_reach = 0. For i=0, max_reach = max(0, 0+2) = 2. For i=1, max_reach = max(2, 1+3) = 4. For i=2, max_reach = max(4, 2+1) = 4. For i=3, max_reach = max(4, 3+1) = 4. For i=4, max_reach = max(4, 4+4) = 8.
  2. Step 2: Check if any index is unreachable

    At each i, i <= max_reach, so no false return. Loop completes and returns true.
  3. Final Answer:

    true -> Option D
  4. Quick Check:

    Max reach covers all indices [OK]
Hint: Check if current index exceeds max reachable index [OK]
Common Mistakes:
  • Not updating max_reach correctly
  • Returning false too early
  • Confusing max_reach with jump count
4. Identify the bug in the following Rust function for the Jump Game problem and select the fix.
fn can_jump(nums: Vec<usize>) -> bool {
    let mut max_reach = 0;
    for i in 0..nums.len() {
        if i >= max_reach {
            return false;
        }
        max_reach = max_reach.max(i + nums[i]);
    }
    true
}
medium
A. Change 'max_reach.max(i + nums[i])' to 'max_reach.min(i + nums[i])'
B. Change 'if i >= max_reach' to 'if i > max_reach'
C. Change 'for i in 0..nums.len()' to 'for i in 1..nums.len()'
D. Add 'max_reach += nums[i]' inside the loop

Solution

  1. Step 1: Analyze the condition for unreachable index

    The condition 'if i >= max_reach' returns false even when i equals max_reach, which is incorrect because reaching exactly max_reach is allowed.
  2. Step 2: Correct the condition

    Changing it to 'if i > max_reach' allows reaching max_reach index and only returns false if i is beyond max_reach.
  3. Final Answer:

    Change 'if i >= max_reach' to 'if i > max_reach' -> Option B
  4. Quick Check:

    Allow index equal to max_reach [OK]
Hint: Use strict greater than to check unreachable index [OK]
Common Mistakes:
  • Using >= instead of > causes early false
  • Using min instead of max for max_reach
  • Skipping index 0 in loop
5. Given the array vec![3, 2, 1, 0, 4], what is the correct output of the Jump Game problem using the standard greedy approach in Rust?
hard
A. false
B. true
C. Compilation error
D. Runtime panic

Solution

  1. Step 1: Trace max_reach for each index

    Start max_reach=0. i=0: max_reach=max(0,0+3)=3. i=1: max_reach=max(3,1+2)=3. i=2: max_reach=max(3,2+1)=3. i=3: max_reach=max(3,3+0)=3. i=4: i=4 > max_reach=3, so return false.
  2. Step 2: Understand why last index is unreachable

    Index 4 cannot be reached because max_reach never extends beyond 3 due to zero jump at index 3.
  3. Final Answer:

    false -> Option A
  4. Quick Check:

    Zero jump blocks progress [OK]
Hint: Zero jump can block reaching the end [OK]
Common Mistakes:
  • Assuming always true if first jump > 0
  • Ignoring zero jump blocking path
  • Confusing max_reach with jump count
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10 questions~5 mineasy hard