Bird
Raised Fist0
DSA Rustprogramming~10 mins

Greedy vs DP How to Know Which to Apply in DSA Rust - Interactive Comparison Practice

Choose your learning style10 modes available
Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to check if the problem has optimal substructure property.

DSA Rust
fn has_optimal_substructure(problem: &Problem) -> bool {
    return problem.can_be_broken_down [1] smaller_problems();
}
Drag options to blanks, or click blank then click option'
Aand
Bwith
Cinto
Dor
Attempts:
3 left
💡 Hint
Common Mistakes
Using 'and' or 'or' instead of 'into' changes the meaning.
Confusing prepositions that don't fit the phrase.
2fill in blank
medium

Complete the code to decide if greedy approach is suitable by checking if choices are locally optimal.

DSA Rust
fn is_greedy_applicable(problem: &Problem) -> bool {
    return problem.has_greedy_choice_property [1] true;
}
Drag options to blanks, or click blank then click option'
A=
B==
C!=
D<
Attempts:
3 left
💡 Hint
Common Mistakes
Using '=' instead of '==' causes syntax errors.
Using '!=' or '<' changes the logic incorrectly.
3fill in blank
hard

Fix the error in the code that tries to memoize results for dynamic programming.

DSA Rust
fn dp_solve(problem: &Problem, memo: &mut Vec<Option<i32>>, index: usize) -> i32 {
    if let Some(result) = memo[[1]] {
        return result;
    }
    // compute result
    let result = problem.compute(index);
    memo[index] = Some(result);
    result
}
Drag options to blanks, or click blank then click option'
Aindex
Bresult
Cmemo
Dproblem
Attempts:
3 left
💡 Hint
Common Mistakes
Using 'result' or 'memo' as index causes errors.
Using 'problem' as index is invalid.
4fill in blank
hard

Fill both blanks to create a function that chooses between greedy and DP based on problem properties.

DSA Rust
fn choose_strategy(problem: &Problem) -> &'static str {
    if problem.has_greedy_choice_property [1] true && problem.has_optimal_substructure [2] true {
        "Greedy"
    } else {
        "Dynamic Programming"
    }
}
Drag options to blanks, or click blank then click option'
A==
B!=
C&&
D||
Attempts:
3 left
💡 Hint
Common Mistakes
Using '!=' or logical OR changes the logic.
Mixing operators causes wrong strategy choice.
5fill in blank
hard

Fill all three blanks to implement a DP solution with memoization and recursion.

DSA Rust
fn dp_recursive(problem: &Problem, memo: &mut Vec<Option<i32>>, [1]: usize) -> i32 {
    if [2] >= problem.size() {
        return 0;
    }
    if let Some(result) = memo[[3]] {
        return result;
    }
    let include = problem.value([2]) + dp_recursive(problem, memo, [2] + 1);
    let exclude = dp_recursive(problem, memo, [2] + 1);
    let result = include.max(exclude);
    memo[[2]] = Some(result);
    result
}
Drag options to blanks, or click blank then click option'
Aindex
Dcount
Attempts:
3 left
💡 Hint
Common Mistakes
Using different variable names causes errors.
Using 'count' instead of 'index' breaks logic.

Practice

(1/5)
1. Which of the following best describes when to use a greedy algorithm instead of dynamic programming?
easy
A. When the problem has overlapping subproblems and no optimal substructure
B. When the problem has an optimal substructure and no overlapping subproblems
C. When the problem requires checking all possible solutions
D. When the problem is unsolvable

Solution

  1. Step 1: Understand greedy algorithm conditions

    Greedy algorithms work when choosing the best option at each step leads to a global optimum, which means the problem has an optimal substructure and no overlapping subproblems.
  2. Step 2: Compare with dynamic programming conditions

    Dynamic programming is used when the problem has overlapping subproblems and optimal substructure, requiring storing intermediate results.
  3. Final Answer:

    When the problem has an optimal substructure and no overlapping subproblems -> Option B
  4. Quick Check:

    Greedy = optimal substructure + no overlap [OK]
Hint: Use greedy if no overlapping subproblems exist [OK]
Common Mistakes:
  • Confusing overlapping subproblems as a greedy condition
  • Using DP when greedy suffices
  • Assuming greedy always finds optimal solution
  • Ignoring problem structure before choosing approach
2. Which Rust code snippet correctly declares a vector and uses it to implement a greedy approach for selecting intervals sorted by end time?
easy
A. let intervals = vec![(1,3), (2,5), (4,7)]; intervals.reverse();
B. let intervals = vec![(1,3), (2,5), (4,7)]; intervals.sort();
C. let mut intervals = vec![(1,3), (2,5), (4,7)]; intervals.sort_by(|a,b| a.0.cmp(&b.0));
D. let mut intervals = vec![(1,3), (2,5), (4,7)]; intervals.sort_by_key(|k| k.1);

Solution

  1. Step 1: Identify correct vector declaration and sorting

    let mut intervals = vec![(1,3), (2,5), (4,7)]; intervals.sort_by_key(|k| k.1); declares a mutable vector and sorts it by the second element (end time), which is needed for greedy interval scheduling.
  2. Step 2: Check other options for correctness

    let intervals = vec![(1,3), (2,5), (4,7)]; intervals.sort(); tries to sort an immutable vector and uses default sort (by first element), let mut intervals = vec![(1,3), (2,5), (4,7)]; intervals.sort_by(|a,b| a.0.cmp(&b.0)); sorts by start time, not end time, and let intervals = vec![(1,3), (2,5), (4,7)]; intervals.reverse(); reverses without sorting.
  3. Final Answer:

    let mut intervals = vec![(1,3), (2,5), (4,7)]; intervals.sort_by_key(|k| k.1); -> Option D
  4. Quick Check:

    Sort intervals by end time with mutable vector [OK]
Hint: Sort intervals by end time for greedy scheduling [OK]
Common Mistakes:
  • Sorting by start time instead of end time
  • Using immutable vector when sorting is needed
  • Not sorting intervals before greedy selection
  • Using reverse instead of sort
3. What is the output of the following Rust code implementing a greedy approach to select maximum intervals?
let mut intervals = vec![(1,3), (2,5), (4,7)];
intervals.sort_by_key(|k| k.1);
let mut count = 0;
let mut end = 0;
for &(start, finish) in &intervals {
    if start >= end {
        count += 1;
        end = finish;
    }
}
println!("{}", count);
medium
A. 2
B. 3
C. 1
D. 0

Solution

  1. Step 1: Sort intervals by end time

    Sorted intervals: (1,3), (2,5), (4,7)
  2. Step 2: Iterate and count non-overlapping intervals

    First interval (1,3): start=1 >= end=0, count=1, end=3 Second interval (2,5): start=2 < end=3, skip Third interval (4,7): start=4 >= end=3, count=2, end=7
  3. Final Answer:

    2 -> Option A
  4. Quick Check:

    Greedy interval count = 2 [OK]
Hint: Count intervals where start >= last end [OK]
Common Mistakes:
  • Counting overlapping intervals
  • Not updating end after selection
  • Sorting incorrectly
  • Confusing start and end values
4. The following Rust code attempts to solve the coin change problem using a greedy approach. What is the bug?
let coins = vec![1, 3, 4];
let mut amount = 6;
let mut count = 0;
for &coin in coins.iter().rev() {
    while amount >= coin {
        amount -= coin;
        count += 1;
    }
}
println!("{}", count);
medium
A. The amount variable is not mutable
B. The coins vector is not sorted ascending
C. Greedy fails because coin denominations do not guarantee optimal solution
D. The loop should not reverse the coins vector

Solution

  1. Step 1: Understand greedy coin change limitation

    Greedy works only if coin denominations are canonical (like 1,5,10). Here, 1,3,4 can cause greedy to fail.
  2. Step 2: Check code behavior

    Greedy picks 4 once (amount=2), then picks 1 twice (total 3 coins). But optimal is 2 coins (3+3).
  3. Final Answer:

    Greedy fails because coin denominations do not guarantee optimal solution -> Option C
  4. Quick Check:

    Greedy fails on non-canonical coins [OK]
Hint: Greedy fails if coin set is not canonical [OK]
Common Mistakes:
  • Assuming greedy always works for coin change
  • Ignoring coin order importance
  • Not checking for optimal substructure
  • Confusing mutability of variables
5. You want to find the minimum number of coins to make amount 6 using coins [1, 3, 4]. Which approach is best and why? A) Greedy picking largest coin first B) Brute force checking all combinations C) Dynamic programming storing minimum coins for each amount D) Sorting coins ascending and picking smallest first
hard
A. Dynamic programming storing minimum coins for each amount
B. Brute force checking all combinations
C. Greedy picking largest coin first
D. Sorting coins ascending and picking smallest first

Solution

  1. Step 1: Analyze greedy approach limitations

    Greedy may pick 4 then 1s, resulting in 3 coins, but optimal is 2 coins (3+3).
  2. Step 2: Understand dynamic programming advantage

    DP stores minimum coins needed for each amount, ensuring optimal solution even with tricky coin sets.
  3. Step 3: Compare other options

    Brute force is slow; sorting ascending and picking smallest first is not optimal strategy.
  4. Final Answer:

    Dynamic programming storing minimum coins for each amount -> Option A
  5. Quick Check:

    DP handles overlapping subproblems for optimal coin count [OK]
Hint: Use DP for minimum coins with tricky denominations [OK]
Common Mistakes:
  • Using greedy for non-canonical coin sets
  • Ignoring performance of brute force
  • Assuming sorting smallest first helps
  • Not recognizing overlapping subproblems
Recommended

Ready to prove it?

Pass the test and this pattern moves unknown strong while earning +1 Grip toward your certificate.

10 questions~5 mineasy hard