Bird
Raised Fist0
DSA Rustprogramming~10 mins

Floyd Warshall All Pairs Shortest Path in DSA Rust - Interactive Practice

Choose your learning style10 modes available
Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to initialize the distance matrix with the input graph.

DSA Rust
let mut dist = graph.clone();
for i in 0..n {
    for j in 0..n {
        if i != j && dist[i][j] == 0 {
            dist[i][j] = [1];
        }
    }
}
Drag options to blanks, or click blank then click option'
A0
Busize::MAX
C1
D-1
Attempts:
3 left
💡 Hint
Common Mistakes
Using 0 instead of a large number causes incorrect shortest path calculations.
Using negative numbers is invalid for unsigned types.
2fill in blank
medium

Complete the code to update the distance matrix inside the triple nested loops.

DSA Rust
for k in 0..n {
    for i in 0..n {
        for j in 0..n {
            if dist[i][k] != [1] && dist[k][j] != [1] {
                dist[i][j] = dist[i][j].min(dist[i][k] + dist[k][j]);
            }
        }
    }
}
Drag options to blanks, or click blank then click option'
A0
B1
C-1
Dusize::MAX
Attempts:
3 left
💡 Hint
Common Mistakes
Not checking for infinity causes overflow errors.
Using 0 or negative numbers for infinity check is incorrect.
3fill in blank
hard

Fix the error in the code to correctly print the shortest path matrix after computation.

DSA Rust
for i in 0..n {
    for j in 0..n {
        if dist[i][j] == [1] {
            print!("INF ");
        } else {
            print!("{} ", dist[i][j]);
        }
    }
    println!();
}
Drag options to blanks, or click blank then click option'
Ausize::MAX
B-1
C0
DNone
Attempts:
3 left
💡 Hint
Common Mistakes
Printing 0 or negative numbers instead of "INF" confuses output.
Using None causes compile errors in Rust.
4fill in blank
hard

Fill both blanks to complete the condition that updates the distance matrix only if a shorter path is found.

DSA Rust
if dist[i][k] != [1] && dist[k][j] != [2] {
    let new_dist = dist[i][k] + dist[k][j];
    if new_dist < dist[i][j] {
        dist[i][j] = new_dist;
    }
}
Drag options to blanks, or click blank then click option'
Ausize::MAX
B0
C-1
DNone
Attempts:
3 left
💡 Hint
Common Mistakes
Checking only one distance leads to incorrect updates.
Using different constants causes logic errors.
5fill in blank
hard

Fill all three blanks to complete the Rust function signature and return statement for Floyd Warshall.

DSA Rust
fn floyd_warshall([1]: [2]) -> Vec<Vec<usize>> {
    let n = graph.len();
    let mut dist = graph.clone();
    // initialization and loops here
    [3]
}
Drag options to blanks, or click blank then click option'
Agraph
Bdist
Cgraph.clone()
D&Vec<Vec<usize>>
Attempts:
3 left
💡 Hint
Common Mistakes
Using wrong parameter names or types causes compile errors.
Returning the input graph instead of the distance matrix is incorrect.

Practice

(1/5)
1. What is the main purpose of the Floyd Warshall algorithm in graph theory?
easy
A. To perform a depth-first search traversal
B. To find the minimum spanning tree of a graph
C. To detect cycles in a directed graph
D. To find the shortest paths between all pairs of vertices in a weighted graph

Solution

  1. Step 1: Understand Floyd Warshall algorithm goal

    The Floyd Warshall algorithm is designed to find shortest paths between every pair of vertices in a weighted graph, including negative weights but no negative cycles.
  2. Step 2: Compare with other graph algorithms

    Minimum spanning tree algorithms find a tree connecting all vertices with minimum total edge weight, cycle detection finds cycles, and DFS is a traversal method. These are different from Floyd Warshall's all pairs shortest path goal.
  3. Final Answer:

    To find the shortest paths between all pairs of vertices in a weighted graph -> Option D
  4. Quick Check:

    Floyd Warshall = All pairs shortest paths [OK]
Hint: Floyd Warshall finds shortest paths for all vertex pairs [OK]
Common Mistakes:
  • Confusing with minimum spanning tree algorithms
  • Thinking it only finds shortest path from one source
  • Mixing with cycle detection or traversal algorithms
2. Which of the following Rust code snippets correctly initializes the distance matrix for Floyd Warshall with 3 vertices and no edges (infinity represented by i32::MAX)?
easy
A. let mut dist = vec![vec![0; 3]; 3]; for i in 0..3 { dist[i][i] = i32::MAX; }
B. let mut dist = vec![vec![i32::MAX; 3]; 3]; for i in 0..3 { dist[i][i] = 0; }
C. let mut dist = vec![vec![i32::MAX; 3]; 3]; for i in 0..3 { dist[i][i] = i32::MAX; }
D. let mut dist = vec![vec![0; 3]; 3]; for i in 0..3 { dist[i][i] = 0; }

Solution

  1. Step 1: Initialize matrix with infinity

    We start with all distances as infinity (i32::MAX) because no edges exist initially.
  2. Step 2: Set distance from vertex to itself as zero

    Distance from a vertex to itself is zero, so dist[i][i] = 0 for all i.
  3. Final Answer:

    let mut dist = vec![vec![i32::MAX; 3]; 3]; for i in 0..3 { dist[i][i] = 0; } -> Option B
  4. Quick Check:

    Init with i32::MAX, diagonal zero [OK]
Hint: Set diagonal to zero, others to infinity for dist matrix [OK]
Common Mistakes:
  • Setting diagonal to infinity instead of zero
  • Initializing with zeros everywhere
  • Mixing up i32::MAX and 0 values
3. Given the following Rust code snippet implementing Floyd Warshall on a graph with 3 vertices and edges: 0->1 (4), 1->2 (3), 0->2 (10), what is the shortest distance from vertex 0 to vertex 2 after running the algorithm?
let n = 3;
let mut dist = vec![vec![i32::MAX; n]; n];
for i in 0..n { dist[i][i] = 0; }
dist[0][1] = 4;
dist[1][2] = 3;
dist[0][2] = 10;

for k in 0..n {
    for i in 0..n {
        for j in 0..n {
            if dist[i][k] != i32::MAX && dist[k][j] != i32::MAX {
                dist[i][j] = dist[i][j].min(dist[i][k] + dist[k][j]);
            }
        }
    }
}

println!("{}", dist[0][2]);
medium
A. 7
B. 10
C. 4
D. 3

Solution

  1. Step 1: Initial distances

    dist[0][2] starts at 10, dist[0][1] = 4, dist[1][2] = 3.
  2. Step 2: Update via intermediate vertex 1

    Check if path 0->1->2 is shorter: 4 + 3 = 7, which is less than 10, so update dist[0][2] to 7.
  3. Final Answer:

    7 -> Option A
  4. Quick Check:

    0->1->2 = 7 < 10 [OK]
Hint: Check all intermediate vertices to update shortest paths [OK]
Common Mistakes:
  • Not updating dist[0][2] via vertex 1
  • Confusing initial edge weights with final shortest paths
  • Ignoring i32::MAX checks causing overflow
4. Identify the bug in this Rust Floyd Warshall implementation snippet that causes incorrect shortest path results:
for k in 0..n {
    for i in 0..n {
        for j in 0..n {
            if dist[i][k] + dist[k][j] < dist[i][j] {
                dist[i][j] = dist[i][k] + dist[k][j];
            }
        }
    }
}
medium
A. Using '<' instead of '<=' in comparison
B. Incorrect loop order; should be i, j, k
C. Missing check for i32::MAX before addition causing overflow
D. Not initializing diagonal elements to zero

Solution

  1. Step 1: Analyze addition of distances

    Adding dist[i][k] + dist[k][j] without checking if either is i32::MAX can cause integer overflow.
  2. Step 2: Importance of checks before addition

    Proper Floyd Warshall requires checking dist[i][k] != i32::MAX and dist[k][j] != i32::MAX before adding to avoid overflow and incorrect updates.
  3. Final Answer:

    Missing check for i32::MAX before addition causing overflow -> Option C
  4. Quick Check:

    Check for infinity before addition to avoid overflow [OK]
Hint: Always check for infinity before adding distances [OK]
Common Mistakes:
  • Ignoring overflow from adding i32::MAX
  • Changing loop order unnecessarily
  • Confusing comparison operators
  • Forgetting to initialize diagonal distances
5. You have a graph with 4 vertices and edges: 0->1 (5), 1->2 (2), 2->3 (1), and 0->3 (20). Using Floyd Warshall, what is the shortest distance from vertex 0 to vertex 3 after the algorithm completes?
hard
A. 8
B. 20
C. 5
D. 10

Solution

  1. Step 1: Initial distances

    Direct edge 0->3 is 20. Other edges: 0->1=5, 1->2=2, 2->3=1.
  2. Step 2: Calculate path 0->1->2->3

    Sum is 5 + 2 + 1 = 8, which is less than 20, so shortest path updates to 8.
  3. Final Answer:

    8 -> Option A
  4. Quick Check:

    0->1->2->3 = 8 < 20 [OK]
Hint: Sum edges along path to find shorter distance than direct edge [OK]
Common Mistakes:
  • Choosing direct edge weight without checking intermediate paths
  • Adding edges incorrectly
  • Ignoring path through multiple vertices
Recommended

Ready to prove it?

Pass the test and this pattern moves unknown strong while earning +1 Grip toward your certificate.

10 questions~5 mineasy hard