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DSA Rustprogramming~10 mins

Dijkstra's Algorithm Single Source Shortest Path in DSA Rust - Interactive Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to initialize the distance vector with infinity values.

DSA Rust
let mut dist = vec![[1]; graph.len()];
Drag options to blanks, or click blank then click option'
A0
B1
C-1
Dusize::MAX
Attempts:
3 left
💡 Hint
Common Mistakes
Using 0 instead of a large number causes incorrect shortest path calculations.
Using negative numbers is invalid for usize type.
2fill in blank
medium

Complete the code to push the starting node with distance zero into the priority queue.

DSA Rust
pq.push((0, [1]));
Drag options to blanks, or click blank then click option'
Asource
Bdist[0]
Cgraph.len()
Dusize::MAX
Attempts:
3 left
💡 Hint
Common Mistakes
Pushing graph.len() causes out-of-bounds errors.
Using dist[0] instead of the source node index is incorrect.
3fill in blank
hard

Fix the error in the condition to skip outdated queue entries.

DSA Rust
if current_dist > dist[[1]] { continue; }
Drag options to blanks, or click blank then click option'
Aneighbor
Bnode
Csource
Dweight
Attempts:
3 left
💡 Hint
Common Mistakes
Using neighbor instead of node causes wrong comparisons.
Using weight or source here is incorrect.
4fill in blank
hard

Fill both blanks to update the distance and push the neighbor into the priority queue.

DSA Rust
if dist[node] + weight < dist[[1]] {
    dist[[2]] = dist[node] + weight;
    pq.push((dist[[2]], [2]));
}
Drag options to blanks, or click blank then click option'
Aneighbor
Bnode
Cweight
Dsource
Attempts:
3 left
💡 Hint
Common Mistakes
Using node instead of neighbor causes wrong updates.
Using weight or source as indices causes errors.
5fill in blank
hard

Fill all three blanks to correctly iterate over neighbors and their weights.

DSA Rust
for &(neighbor, [1]) in &graph[[2]] {
    let weight = [3];
    // rest of the code
}
Drag options to blanks, or click blank then click option'
Aweight
Bnode
Dneighbor
Attempts:
3 left
💡 Hint
Common Mistakes
Using neighbor as index causes errors.
Confusing weight variable names leads to bugs.

Practice

(1/5)
1. What is the main purpose of Dijkstra's Algorithm in graph theory?
easy
A. To find the shortest path from a single source to all other vertices
B. To find the maximum flow in a network
C. To detect cycles in a graph
D. To sort vertices in topological order

Solution

  1. Step 1: Understand the algorithm's goal

    Dijkstra's Algorithm is designed to find the shortest paths from one starting point to all other points in a graph with non-negative edge weights.
  2. Step 2: Compare with other graph algorithms

    Other options like maximum flow, cycle detection, and topological sorting serve different purposes unrelated to shortest paths.
  3. Final Answer:

    To find the shortest path from a single source to all other vertices -> Option A
  4. Quick Check:

    Dijkstra's Algorithm = shortest path from single source [OK]
Hint: Remember: Dijkstra finds shortest paths from one start [OK]
Common Mistakes:
  • Confusing with algorithms for max flow or cycle detection
  • Thinking it sorts vertices instead of finding paths
  • Assuming it works with negative weights
2. Which Rust data structure is most suitable to efficiently pick the next vertex with the smallest tentative distance in Dijkstra's Algorithm?
easy
A. HashMap
B. VecDeque
C. BinaryHeap
D. LinkedList

Solution

  1. Step 1: Identify the need for priority selection

    Dijkstra's Algorithm requires repeatedly selecting the vertex with the smallest tentative distance efficiently.
  2. Step 2: Choose the appropriate Rust data structure

    BinaryHeap is a priority queue in Rust that allows efficient extraction of the smallest or largest element, suitable for this purpose.
  3. Final Answer:

    BinaryHeap -> Option C
  4. Quick Check:

    Priority queue = BinaryHeap [OK]
Hint: Use BinaryHeap for priority queue in Rust [OK]
Common Mistakes:
  • Using VecDeque which is a queue, not priority queue
  • Using HashMap which stores key-value pairs but no priority
  • Using LinkedList which is inefficient for priority access
3. What will be the output distances array after running Dijkstra's Algorithm from source vertex 0 on this graph represented as adjacency list?

let graph = vec![
  vec![(1, 4), (2, 1)],
  vec![(3, 1)],
  vec![(1, 2), (3, 5)],
  vec![]
];
Options show distances from vertex 0 to vertices 0,1,2,3.
medium
A. [0, 4, 1, 6]
B. [0, 3, 1, 4]
C. [0, 2, 1, 3]
D. [0, 1, 2, 5]

Solution

  1. Step 1: Initialize distances and process neighbors

    Start at vertex 0 with distance 0. Neighbors: vertex 1 (4), vertex 2 (1). Distances: [0,4,1,∞]
  2. Step 2: Pick vertex with smallest distance and update

    Pick vertex 2 (distance 1). Update vertex 1 via 2: 1 + 2 = 3 (less than 4), update vertex 3 via 2: 1 + 5 = 6. Distances: [0,3,1,6]
  3. Step 3: Pick vertex 1 (distance 3) and update

    From vertex 1 to 3: 3 + 1 = 4 (less than 6), update vertex 3 distance to 4. Distances: [0,3,1,4]
  4. Final Answer:

    [0, 3, 1, 4] -> Option B
  5. Quick Check:

    Shortest distances from 0 = [0,3,1,4] [OK]
Hint: Update distances only if new path is shorter [OK]
Common Mistakes:
  • Not updating vertex 1 distance via vertex 2
  • Ignoring better path to vertex 3 through vertex 1
  • Confusing edge weights or directions
4. Identify the bug in this Rust snippet implementing Dijkstra's Algorithm and select the correct fix:

let mut dist = vec![usize::MAX; graph.len()];
dist[source] = 0;
let mut heap = BinaryHeap::new();
heap.push((0, source));

while let Some((cost, u)) = heap.pop() {
  if cost > dist[u] { continue; }
  for &(v, w) in &graph[u] {
    let next = cost + w;
    if next < dist[v] {
      dist[v] = next;
      heap.push((next, v));
    }
  }
}
medium
A. Initialize dist with 0 instead of usize::MAX
B. Use VecDeque instead of BinaryHeap
C. Remove the if cost > dist[u] check
D. Change heap to store (Reverse<usize>, usize) to get min-heap behavior

Solution

  1. Step 1: Understand Rust's BinaryHeap behavior

    Rust's BinaryHeap is a max-heap by default, but Dijkstra needs a min-heap to get the smallest cost first.
  2. Step 2: Fix heap to behave as min-heap

    Use std::cmp::Reverse wrapper around cost to invert ordering, so smallest cost is popped first.
  3. Final Answer:

    Change heap to store (Reverse<usize>, usize) to get min-heap behavior -> Option D
  4. Quick Check:

    BinaryHeap is max-heap by default, use Reverse for min-heap [OK]
Hint: Use Reverse wrapper for min-heap in Rust BinaryHeap [OK]
Common Mistakes:
  • Ignoring heap ordering and getting wrong shortest paths
  • Initializing distances incorrectly
  • Removing important cost check causing wrong updates
5. Given a weighted graph with vertices 0 to 4 and edges:

0 -> 1 (2), 0 -> 2 (4),
1 -> 2 (1), 1 -> 3 (7),
2 -> 4 (3), 3 -> 4 (1)
What is the shortest path distance from vertex 0 to vertex 4 using Dijkstra's Algorithm?
hard
A. 6
B. 7
C. 8
D. 10

Solution

  1. Step 1: Calculate tentative distances from vertex 0

    Start: dist[0]=0, others ∞. From 0: dist[1]=2, dist[2]=4.
  2. Step 2: Update distances via vertex 1 and 2

    From 1: dist[2]=min(4, 2+1=3)=3, dist[3]=2+7=9. From 2: dist[4]=3+3=6.
  3. Step 3: Update distance via vertex 3

    From 3: dist[4]=min(6, 9+1=10)=6 (no change).
  4. Final Answer:

    6 -> Option A
  5. Quick Check:

    Shortest distance 0->4 = 6 [OK]
Hint: Add edge weights along shortest path, pick minimum sum [OK]
Common Mistakes:
  • Not updating dist[2] via vertex 1 to 3
  • Ignoring shorter path through vertex 2
  • Adding edges incorrectly or missing updates
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10 questions~5 mineasy hard