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DSA Rustprogramming~10 mins

Connected Components Using BFS in DSA Rust - Interactive Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to initialize the visited vector for all nodes.

DSA Rust
let mut visited = vec![];
visited.[1](n, false);
Drag options to blanks, or click blank then click option'
Anew
Bfill
Cresize
Dwith_capacity
Attempts:
3 left
💡 Hint
Common Mistakes
Using vec::new() creates an empty vector with zero length.
vec::with_capacity only reserves space but does not set length or values.
2fill in blank
medium

Complete the code to add a node to the BFS queue.

DSA Rust
queue.push_back([1]);
Drag options to blanks, or click blank then click option'
Agraph
Bvisited
Cneighbors
Dnode
Attempts:
3 left
💡 Hint
Common Mistakes
Adding the entire graph or neighbors instead of a single node.
Trying to add the visited vector instead of a node.
3fill in blank
hard

Fix the error in the BFS loop condition to continue while the queue is not empty.

DSA Rust
while !queue.[1]() {
Drag options to blanks, or click blank then click option'
Ais_empty
Bpop_front
Clen
Dcontains
Attempts:
3 left
💡 Hint
Common Mistakes
Using pop_front() in the condition causes a runtime error.
Using len() without comparison does not return a boolean.
4fill in blank
hard

Fill both blanks to mark a neighbor as visited and add it to the queue.

DSA Rust
if !visited[neighbor] {
    visited[neighbor] = [1];
    queue.[2](neighbor);
}
Drag options to blanks, or click blank then click option'
Atrue
Bfalse
Cpush_back
Dpop_front
Attempts:
3 left
💡 Hint
Common Mistakes
Setting visited to false instead of true.
Using pop_front to add elements instead of push_back.
5fill in blank
hard

Fill all three blanks to count connected components using BFS.

DSA Rust
let mut count = 0;
for node in 0..n {
    if !visited[[1]] {
        count += [2];
        bfs([3], &graph, &mut visited);
    }
}
Drag options to blanks, or click blank then click option'
Anode
B1
D0
Attempts:
3 left
💡 Hint
Common Mistakes
Using wrong variable names for node.
Incrementing count by 0 or not at all.

Practice

(1/5)
1. What does the BFS algorithm help find in an undirected graph when used for connected components?
easy
A. All nodes reachable from a starting node forming one connected component
B. The shortest path between two nodes only
C. The maximum degree of any node in the graph
D. The total number of edges in the graph

Solution

  1. Step 1: Understand BFS in context of connected components

    BFS explores all nodes reachable from a starting node, grouping them as one connected component.
  2. Step 2: Differentiate BFS purpose from other graph properties

    While BFS can find shortest paths, here it is used to find connected nodes, not just paths or degrees.
  3. Final Answer:

    All nodes reachable from a starting node forming one connected component -> Option A
  4. Quick Check:

    BFS finds connected components = A [OK]
Hint: BFS visits all nodes in one component starting from any node [OK]
Common Mistakes:
  • Confusing BFS with shortest path only
  • Thinking BFS counts edges or degrees
  • Assuming BFS finds all components at once
2. Which Rust code snippet correctly initializes a queue for BFS traversal?
easy
A. let mut queue: VecDeque<usize> = VecDeque::new();
B. let queue = Vec::new();
C. let mut queue = HashMap::new();
D. let queue: LinkedList<usize> = LinkedList::new();

Solution

  1. Step 1: Identify correct queue type for BFS in Rust

    BFS requires a queue with efficient push/pop from front; VecDeque supports this.
  2. Step 2: Check other options for correctness

    Vec is a stack-like structure, HashMap is a key-value store, LinkedList is less common and less efficient for BFS.
  3. Final Answer:

    let mut queue: VecDeque<usize> = VecDeque::new(); -> Option A
  4. Quick Check:

    Use VecDeque for BFS queue in Rust = C [OK]
Hint: Use VecDeque for queue to push/pop efficiently in BFS [OK]
Common Mistakes:
  • Using Vec which is inefficient for queue operations
  • Using HashMap instead of a queue
  • Confusing LinkedList with VecDeque
3. Given the Rust code below for BFS connected components, what is the output?
use std::collections::{VecDeque, HashMap};

fn bfs(start: usize, graph: &HashMap, visited: &mut Vec<bool>) -> Vec<usize> {
    let mut queue = VecDeque::new();
    let mut component = Vec::new();
    queue.push_back(start);
    visited[start] = true;

    while let Some(node) = queue.pop_front() {
        component.push(node);
        if let Some(neighbors) = graph.get(&node) {
            for &neighbor in neighbors {
                if !visited[neighbor] {
                    visited[neighbor] = true;
                    queue.push_back(neighbor);
                }
            }
        }
    }
    component
}

fn main() {
    let mut graph = HashMap::new();
    graph.insert(0, vec![1]);
    graph.insert(1, vec![0, 2]);
    graph.insert(2, vec![1]);
    graph.insert(3, vec![4]);
    graph.insert(4, vec![3]);

    let mut visited = vec![false; 5];
    let comp1 = bfs(0, &graph, &mut visited);
    let comp2 = bfs(3, &graph, &mut visited);

    println!("Component 1: {:?}", comp1);
    println!("Component 2: {:?}", comp2);
}
medium
A. Component 1: [1, 0, 2] Component 2: [4, 3]
B. Component 1: [0, 1] Component 2: [3, 4, 2]
C. Component 1: [0, 2] Component 2: [1, 3, 4]
D. Component 1: [0, 1, 2] Component 2: [3, 4]

Solution

  1. Step 1: Trace BFS from node 0

    Starting at 0, BFS visits 0, then 1, then 2. So component 1 is [0, 1, 2].
  2. Step 2: Trace BFS from node 3

    Starting at 3, BFS visits 3, then 4. So component 2 is [3, 4].
  3. Final Answer:

    Component 1: [0, 1, 2] Component 2: [3, 4] -> Option D
  4. Quick Check:

    BFS groups connected nodes correctly = D [OK]
Hint: Follow BFS queue order to list connected nodes [OK]
Common Mistakes:
  • Mixing nodes between components
  • Ignoring visited array updates
  • Assuming BFS order is sorted
4. Identify the bug in this BFS connected components Rust code snippet:
fn bfs(start: usize, graph: &HashMap, visited: &mut Vec<bool>) -> Vec<usize> {
    let mut queue = VecDeque::new();
    let mut component = Vec::new();
    queue.push_back(start);
    // visited[start] = true;  // Missing this line

    while let Some(node) = queue.pop_front() {
        component.push(node);
        if let Some(neighbors) = graph.get(&node) {
            for &neighbor in neighbors {
                if !visited[neighbor] {
                    visited[neighbor] = true;
                    queue.push_back(neighbor);
                }
            }
        }
    }
    component
}
medium
A. Neighbors are not checked for existence
B. The queue is not initialized properly
C. The starting node is not marked visited before BFS loop
D. Component vector is not returned

Solution

  1. Step 1: Check visited marking for start node

    The line marking start node as visited is commented out, so BFS may revisit it causing infinite loop or wrong results.
  2. Step 2: Verify other parts of code

    Queue is initialized, neighbors checked, and component returned correctly.
  3. Final Answer:

    The starting node is not marked visited before BFS loop -> Option C
  4. Quick Check:

    Mark start visited before BFS = A [OK]
Hint: Always mark start node visited before BFS loop [OK]
Common Mistakes:
  • Forgetting to mark start visited
  • Not initializing queue
  • Ignoring neighbor existence check
5. You have a graph with 6 nodes (0 to 5) and edges: (0-1), (1-2), (3-4). Using BFS connected components, how many components are there and which nodes belong to each? Choose the correct grouping.
medium
A. 2 components: [0,1,2,3,4], [5]
B. 3 components: [0,1,2], [3,4], [5] (isolated node)
C. 1 component: [0,1,2,3,4,5]
D. 4 components: [0], [1,2], [3,4], [5]

Solution

  1. Step 1: Identify connected groups from edges

    Edges connect 0-1-2 forming one component, 3-4 forming second, and node 5 is isolated alone.
  2. Step 2: Count components and list nodes

    There are 3 components: [0,1,2], [3,4], and [5].
  3. Final Answer:

    3 components: [0,1,2], [3,4], [5] (isolated node) -> Option B
  4. Quick Check:

    Count isolated and connected groups correctly = B [OK]
Hint: Count isolated nodes as separate components [OK]
Common Mistakes:
  • Grouping isolated node with others
  • Merging disconnected components
  • Miscounting total components
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10 questions~5 mineasy hard