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DSA Rustprogramming~10 mins

Bipartite Graph Check in DSA Rust - Interactive Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to initialize the colors vector with -1 for all nodes.

DSA Rust
let mut colors = vec![[1]; graph.len()];
Drag options to blanks, or click blank then click option'
A0
B2
C1
D-1
Attempts:
3 left
💡 Hint
Common Mistakes
Using 0 which represents a colored node.
Using 1 which represents the opposite color.
Using 2 which is unnecessary for bipartite graphs.
2fill in blank
medium

Complete the code to assign the starting node color as 0.

DSA Rust
colors[start] = [1];
Drag options to blanks, or click blank then click option'
A0
B-1
C1
D2
Attempts:
3 left
💡 Hint
Common Mistakes
Assigning -1 which means uncolored.
Assigning 1 which is the other color but not the start.
3fill in blank
hard

Fix the error in the BFS loop condition to process nodes until the queue is empty.

DSA Rust
while let Some(node) = queue.[1]() {
Drag options to blanks, or click blank then click option'
Apop_front
Bpop
Cremove
Dpop_back
Attempts:
3 left
💡 Hint
Common Mistakes
Using pop() which is not defined for VecDeque.
Using pop_back() which leads to DFS behavior.
4fill in blank
hard

Fill both blanks to assign the opposite color to the neighbor and push it to the queue.

DSA Rust
colors[neighbor] = 1 [1] colors[node];
queue.[2](neighbor);
Drag options to blanks, or click blank then click option'
A^
B+
C-
Dpush_back
Attempts:
3 left
💡 Hint
Common Mistakes
Using + or - instead of XOR for color flipping.
Using push instead of push_back for VecDeque.
5fill in blank
hard

Fill all three blanks to check if a neighbor has the same color as the current node and return false if so.

DSA Rust
if colors[neighbor] != -1 && colors[neighbor] [1] colors[node] {
    return [2];
}

// After BFS loop
return [3];
Drag options to blanks, or click blank then click option'
A==
Bfalse
Ctrue
D!=
Attempts:
3 left
💡 Hint
Common Mistakes
Using != instead of == to check color conflict.
Returning true inside the loop instead of after.

Practice

(1/5)
1. What does it mean for a graph to be bipartite?
easy
A. Its vertices can be divided into two groups with no edges inside the same group
B. It has an equal number of vertices and edges
C. It contains at least one cycle of odd length
D. All vertices have the same degree

Solution

  1. Step 1: Understand bipartite graph definition

    A bipartite graph is one where vertices can be split into two sets so that no edge connects vertices within the same set.
  2. Step 2: Check options against definition

    Its vertices can be divided into two groups with no edges inside the same group matches this definition exactly. Options A, B, and D describe unrelated properties.
  3. Final Answer:

    Its vertices can be divided into two groups with no edges inside the same group -> Option A
  4. Quick Check:

    Bipartite graph = two groups, no internal edges [OK]
Hint: Bipartite means two groups with no edges inside groups [OK]
Common Mistakes:
  • Confusing bipartite with equal vertices and edges
  • Thinking bipartite graphs must have cycles
  • Assuming all vertices have same degree
2. Which Rust code snippet correctly declares an adjacency list for an undirected graph to check bipartiteness?
easy
A. let graph: Vec<(usize, usize)> = Vec::new();
B. let graph: Vec<usize> = vec![0; n];
C. let graph: HashMap = HashMap::new();
D. let graph: Vec = vec![vec![]; n];

Solution

  1. Step 1: Identify adjacency list type

    An adjacency list for a graph is usually a vector of vectors, where each inner vector holds neighbors of a vertex.
  2. Step 2: Match code snippet to adjacency list

    let graph: Vec = vec![vec![]; n]; declares a vector of vectors of usize, initialized with empty vectors for each vertex, which is correct. Options A, B, and C do not represent adjacency lists properly.
  3. Final Answer:

    let graph: Vec = vec![vec![]; n]; -> Option D
  4. Quick Check:

    Adjacency list = Vec of Vecs [OK]
Hint: Adjacency list is Vec in Rust [OK]
Common Mistakes:
  • Using Vec<usize> instead of Vec
  • Using HashMap with wrong types
  • Using tuple vector which is edge list, not adjacency list
3. Given the following Rust code snippet to check bipartiteness, what is the output?
let graph = vec![
    vec![1, 3],
    vec![0, 2],
    vec![1, 3],
    vec![0, 2],
];

fn is_bipartite(graph: &Vec) -> bool {
    let n = graph.len();
    let mut colors = vec![-1; n];
    for i in 0..n {
        if colors[i] == -1 {
            let mut stack = vec![i];
            colors[i] = 0;
            while let Some(u) = stack.pop() {
                for &v in &graph[u] {
                    if colors[v] == -1 {
                        colors[v] = 1 - colors[u];
                        stack.push(v);
                    } else if colors[v] == colors[u] {
                        return false;
                    }
                }
            }
        }
    }
    true
}

println!("{}", is_bipartite(&graph));
medium
A. true
B. false
C. Compilation error
D. Runtime panic

Solution

  1. Step 1: Analyze graph structure

    The graph has 4 vertices with edges forming a square (0-1-2-3-0). This is an even cycle, which is bipartite.
  2. Step 2: Trace DFS coloring

    The code colors vertex 0 as 0, then neighbors 1 and 3 as 1, then neighbors 2 as 0. No conflicts occur, so it returns true.
  3. Final Answer:

    true -> Option A
  4. Quick Check:

    Even cycle graph is bipartite = true [OK]
Hint: Even cycles are bipartite, so output is true [OK]
Common Mistakes:
  • Thinking all cycles are non-bipartite
  • Confusing stack usage with queue
  • Missing color conflict check
4. The following Rust code attempts to check if a graph is bipartite but has a bug. What is the bug?
fn is_bipartite(graph: &Vec) -> bool {
    let n = graph.len();
    let mut colors = vec![-1; n];
    for i in 0..n {
        if colors[i] == -1 {
            let mut stack = vec![i];
            colors[i] = 0;
            while let Some(u) = stack.pop() {
                for &v in &graph[u] {
                    if colors[v] == -1 {
                        colors[v] = colors[u]; // Bug here
                        stack.push(v);
                    } else if colors[v] == colors[u] {
                        return false;
                    }
                }
            }
        }
    }
    true
}
medium
A. Stack is used instead of queue, causing infinite loop
B. Colors assigned to neighbors are same as current vertex, causing wrong bipartite check
C. colors vector is initialized with zeros instead of -1
D. Graph parameter should be mutable

Solution

  1. Step 1: Identify color assignment bug

    The code assigns neighbors the same color as current vertex, which breaks bipartite property requiring opposite colors.
  2. Step 2: Understand impact on bipartite check

    This causes false negatives or positives because neighbors must have opposite colors, so the check fails.
  3. Final Answer:

    Colors assigned to neighbors are same as current vertex, causing wrong bipartite check -> Option B
  4. Quick Check:

    Neighbors must have opposite colors [OK]
Hint: Neighbors must get opposite color, not same [OK]
Common Mistakes:
  • Assigning same color to neighbors
  • Confusing stack and queue usage
  • Initializing colors incorrectly
5. You have a graph with vertices 0 to 5 and edges: (0-1), (1-2), (2-3), (3-0), (3-4), (4-5). Which of the following statements is true about its bipartiteness?
hard
A. The graph is not bipartite because it contains an odd cycle (3-4-5)
B. The graph is not bipartite because it contains an even cycle (0-1-2-3)
C. The graph is bipartite because it contains no odd cycles
D. The graph is bipartite because all vertices have degree 2 or less

Solution

  1. Step 1: Identify cycles in the graph

    The graph has a cycle 0-1-2-3-0 which is length 4 (even). The path 3-4-5 is a chain, not a cycle.
  2. Step 2: Check bipartite condition

    Graphs with no odd cycles are bipartite. Since the only cycle is even, the graph is bipartite.
  3. Final Answer:

    The graph is bipartite because it contains no odd cycles -> Option C
  4. Quick Check:

    No odd cycles means bipartite [OK]
Hint: Check for odd cycles; none means bipartite [OK]
Common Mistakes:
  • Mistaking chains for cycles
  • Thinking even cycles break bipartiteness
  • Assuming degree affects bipartiteness
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10 questions~5 mineasy hard