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DSA Rustprogramming~10 mins

Adjacency Matrix Representation in DSA Rust - Interactive Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to declare a 3x3 adjacency matrix initialized with zeros.

DSA Rust
let mut matrix = vec![vec![[1]; 3]; 3];
Drag options to blanks, or click blank then click option'
A0
Bfalse
CNone
D1
Attempts:
3 left
💡 Hint
Common Mistakes
Using 1 instead of 0 initializes all edges as present.
Using None causes a type mismatch error.
2fill in blank
medium

Complete the code to set an edge from node 0 to node 2 in the adjacency matrix.

DSA Rust
matrix[0][[1]] = 1;
Drag options to blanks, or click blank then click option'
A3
B1
C0
D2
Attempts:
3 left
💡 Hint
Common Mistakes
Using index 3 causes an out-of-bounds error.
Using index 1 sets edge to wrong node.
3fill in blank
hard

Fix the error in the code to correctly check if there is an edge from node 1 to node 0.

DSA Rust
if matrix[[1]][0] == 1 {
    println!("Edge exists");
}
Drag options to blanks, or click blank then click option'
A2
B0
C1
D3
Attempts:
3 left
💡 Hint
Common Mistakes
Using 0 as source index checks wrong edge.
Using index 3 causes out-of-bounds error.
4fill in blank
hard

Fill both blanks to iterate over all edges and print them if they exist.

DSA Rust
for i in 0..[1] {
    for j in 0..[2] {
        if matrix[i][j] == 1 {
            println!("Edge from {} to {}", i, j);
        }
    }
}
Drag options to blanks, or click blank then click option'
A3
Bmatrix.len()
Cmatrix[0].len()
D4
Attempts:
3 left
💡 Hint
Common Mistakes
Using fixed numbers limits matrix size.
Mixing rows and columns causes index errors.
5fill in blank
hard

Fill all three blanks to create a function that returns true if there is an edge from src to dst.

DSA Rust
fn has_edge(matrix: &Vec<Vec<i32>>, src: usize, dst: usize) -> bool {
    if matrix[[1]][[2]] == [3] {
        true
    } else {
        false
    }
}
Drag options to blanks, or click blank then click option'
Asrc
Bdst
C1
D0
Attempts:
3 left
💡 Hint
Common Mistakes
Swapping src and dst indices.
Checking for 0 instead of 1.

Practice

(1/5)
1. What does an adjacency matrix represent in graph theory?
easy
A. A list of nodes in the graph
B. A 2D array showing edges between nodes
C. A sequence of visited nodes
D. A stack used for graph traversal

Solution

  1. Step 1: Understand adjacency matrix concept

    An adjacency matrix is a 2D array where rows and columns represent nodes.
  2. Step 2: Identify what the matrix stores

    Each cell shows if an edge exists between two nodes (1 for edge, 0 for no edge).
  3. Final Answer:

    A 2D array showing edges between nodes -> Option B
  4. Quick Check:

    Adjacency matrix = 2D edge array [OK]
Hint: Adjacency matrix is always a 2D grid of edges [OK]
Common Mistakes:
  • Confusing adjacency matrix with adjacency list
  • Thinking it stores node values instead of edges
  • Mixing it with traversal order
2. Which Rust code snippet correctly declares a 3x3 adjacency matrix using Vec initialized with zeros?
easy
A. let matrix = vec![vec![0; 3]; 3];
B. let matrix = [0; 3][0; 3];
C. let matrix = [[0; 3]; 3];
D. let matrix = [[0, 0, 0], [0, 0, 0]];

Solution

  1. Step 1: Understand Rust 2D vector initialization

    Rust uses Vec for dynamic 2D arrays; vec![vec![0; 3]; 3] creates 3 rows of 3 zeros.
  2. Step 2: Check each option for correctness

    A: [[0; 3]; 3] creates fixed-size array [[i32;3]; 3], not Vec. B: [0; 3][0; 3] is invalid syntax. D: [[0, 0, 0], [0, 0, 0]] has only 2 rows.
  3. Final Answer:

    let matrix = vec![vec![0; 3]; 3]; -> Option A
  4. Quick Check:

    vec![vec![0; 3]; 3] creates 3x3 zero matrix [OK]
Hint: Use vec![vec![0; size]; size] for 2D matrix in Rust [OK]
Common Mistakes:
  • Using invalid syntax for 2D arrays
  • Confusing fixed arrays with vectors
  • Incorrect row or column count
3. Given the following Rust code, what is the printed adjacency matrix?
let mut matrix = vec![vec![0; 3]; 3];
matrix[0][1] = 1;
matrix[1][2] = 1;
for row in &matrix {
    println!("{:?}", row);
}
medium
A. [1, 0, 0]\n[0, 1, 0]\n[0, 0, 1]
B. [0, 0, 1]\n[1, 0, 0]\n[0, 1, 0]
C. [0, 1, 0]\n[0, 0, 1]\n[0, 0, 0]
D. [0, 1, 1]\n[0, 0, 1]\n[1, 0, 0]

Solution

  1. Step 1: Initialize 3x3 zero matrix

    matrix starts as [[0,0,0],[0,0,0],[0,0,0]].
  2. Step 2: Update edges as per code

    matrix[0][1] = 1 sets edge from node 0 to 1; matrix[1][2] = 1 sets edge from node 1 to 2.
  3. Step 3: Print matrix rows

    Rows print as [0,1,0], [0,0,1], [0,0,0].
  4. Final Answer:

    [0, 1, 0]\n[0, 0, 1]\n[0, 0, 0] -> Option C
  5. Quick Check:

    Edges at (0,1) and (1,2) = 1 [OK]
Hint: Track each assignment to matrix cells carefully [OK]
Common Mistakes:
  • Mixing row and column indices
  • Assuming symmetric edges in directed graph
  • Printing matrix incorrectly
4. Identify the error in this Rust code for creating an adjacency matrix:
let mut matrix = vec![vec![0; 3]; 3];
matrix[3][0] = 1;
medium
A. Index out of bounds error
B. Type mismatch error
C. Syntax error in vector initialization
D. No error, code runs fine

Solution

  1. Step 1: Check vector size and indices

    matrix is 3x3 with valid indices 0,1,2 for rows and columns.
  2. Step 2: Analyze matrix[3][0] access

    Index 3 is out of bounds for rows (max index 2), causing runtime panic.
  3. Final Answer:

    Index out of bounds error -> Option A
  4. Quick Check:

    Accessing index 3 in size 3 vector causes error [OK]
Hint: Check indices are within 0 to size-1 [OK]
Common Mistakes:
  • Using invalid indices beyond matrix size
  • Confusing compile-time and runtime errors
  • Ignoring Rust's panic on out-of-bounds
5. You have a directed graph with 4 nodes. Using an adjacency matrix in Rust, how would you represent edges from node 0 to 1 and 2, and from node 3 to 0? Which matrix correctly shows this?
hard
A. [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]
B. [[0, 1, 0, 0], [1, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 0]]
C. [[0, 0, 0, 1], [1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0]]
D. [[0, 1, 1, 0], [0, 0, 0, 0], [0, 0, 0, 0], [1, 0, 0, 0]]

Solution

  1. Step 1: Understand node indexing and edges

    Nodes are 0 to 3. Edges: 0->1, 0->2, 3->0.
  2. Step 2: Map edges to adjacency matrix

    Row 0 has 1s at columns 1 and 2. Row 3 has 1 at column 0. Others are 0.
  3. Step 3: Verify options

    [[0, 1, 1, 0], [0, 0, 0, 0], [0, 0, 0, 0], [1, 0, 0, 0]] matches this exactly. Others have wrong edges or self loops.
  4. Final Answer:

    [[0, 1, 1, 0], [0, 0, 0, 0], [0, 0, 0, 0], [1, 0, 0, 0]] -> Option D
  5. Quick Check:

    Edges 0->1,0->2 and 3->0 set correctly [OK]
Hint: Rows = from-node, columns = to-node edges [OK]
Common Mistakes:
  • Mixing up row and column meaning
  • Adding edges not specified
  • Confusing directed with undirected edges
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