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DSA Rustprogramming~10 mins

Adjacency List vs Matrix When to Choose Which in DSA Rust - Interactive Comparison Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to declare an adjacency list as a vector of vectors in Rust.

DSA Rust
let graph: Vec<Vec<usize>> = [1];
Drag options to blanks, or click blank then click option'
AVec::new()
Bvec![0; 5]
CHashMap::new()
Dvec![vec![]; 5]
Attempts:
3 left
💡 Hint
Common Mistakes
Using Vec::new() creates an empty vector with no inner vectors.
Using vec![0; 5] creates a vector of zeros, not vectors.
2fill in blank
medium

Complete the code to initialize an adjacency matrix for 4 nodes with all zeros.

DSA Rust
let matrix: Vec<Vec<u8>> = vec![vec![[1]; 4]; 4];
Drag options to blanks, or click blank then click option'
A1
BNone
C0
D-1
Attempts:
3 left
💡 Hint
Common Mistakes
Using 1 would indicate edges exist.
Using None or -1 is not valid for u8 type.
3fill in blank
hard

Fix the error in adding an edge from node 2 to node 3 in an adjacency list.

DSA Rust
graph[2].[1](3);
Drag options to blanks, or click blank then click option'
Apush
Binsert
Cappend
Dadd
Attempts:
3 left
💡 Hint
Common Mistakes
Using insert requires an index and is not the best for adding at the end.
append is for vectors, not single elements.
add is not a method on vectors.
4fill in blank
hard

Fill both blanks to check if there is an edge from node 1 to node 2 in an adjacency matrix.

DSA Rust
if matrix[[1]][[2]] == 1 {
    println!("Edge exists");
}
Drag options to blanks, or click blank then click option'
A1
B0
C2
D3
Attempts:
3 left
💡 Hint
Common Mistakes
Using 0 or 3 as indices would check wrong nodes.
Checking for 0 means no edge.
5fill in blank
hard

Fill all three blanks to create an adjacency list for 3 nodes and add an edge from node 0 to node 2.

DSA Rust
let mut graph: Vec<Vec<usize>> = vec![vec![]; [1]];
graph[[2]].[3](2);
Drag options to blanks, or click blank then click option'
A3
B0
Cpush
D1
Attempts:
3 left
💡 Hint
Common Mistakes
Using wrong number of nodes in initialization.
Using wrong source node index.
Using incorrect method to add edge.

Practice

(1/5)
1. Which data structure is generally better for representing a graph with very few edges compared to the number of vertices?
easy
A. Adjacency List
B. Adjacency Matrix
C. Edge List
D. Incidence Matrix

Solution

  1. Step 1: Understand graph density

    A graph with very few edges compared to vertices is called sparse.
  2. Step 2: Choose data structure for sparse graphs

    Adjacency List stores only existing edges, saving space for sparse graphs.
  3. Final Answer:

    Adjacency List -> Option A
  4. Quick Check:

    Sparse graph = Adjacency List [OK]
Hint: Sparse graphs use adjacency lists for space efficiency [OK]
Common Mistakes:
  • Choosing adjacency matrix for sparse graphs wastes space
  • Confusing edge list with adjacency matrix
  • Assuming adjacency matrix is always better
2. Which of the following is the correct Rust syntax to declare an adjacency matrix using a 2D vector for a graph with 3 vertices initialized to zero?
easy
A. let matrix = vec![vec![0; 2]; 3];
B. let matrix = [[0; 3]; 3];
C. let matrix = vec![0; 3];
D. let matrix = vec![vec![0; 3]; 3];

Solution

  1. Step 1: Understand adjacency matrix structure

    It is a 2D structure with size n x n, here 3 x 3.
  2. Step 2: Check Rust syntax for 2D vector initialization

    vec![vec![0; 3]; 3] creates a 3x3 matrix filled with zeros.
  3. Final Answer:

    let matrix = vec![vec![0; 3]; 3]; -> Option D
  4. Quick Check:

    3x3 zero matrix = vec![vec![0; 3]; 3] [OK]
Hint: Use vec![vec![value; cols]; rows] for 2D vectors [OK]
Common Mistakes:
  • Using single vector for 2D matrix
  • Wrong inner vector size
  • Using fixed-size array without mutability
3. Given the following Rust code for an adjacency list, what will be printed?
let graph = vec![
    vec![1, 2],
    vec![0],
    vec![0]
];
println!("{:?}", graph[0]);
medium
A. [1, 2]
B. [0, 1]
C. [0]
D. [2, 1]

Solution

  1. Step 1: Understand adjacency list structure

    graph[0] contains neighbors of vertex 0, which are 1 and 2.
  2. Step 2: Check printed output

    Printing graph[0] shows the vector [1, 2].
  3. Final Answer:

    [1, 2] -> Option A
  4. Quick Check:

    graph[0] = [1, 2] [OK]
Hint: Access adjacency list by index to get neighbors [OK]
Common Mistakes:
  • Confusing indices and values
  • Expecting sorted output
  • Mixing adjacency matrix with list
4. Identify the error in this Rust code snippet for creating an adjacency matrix and fix it:
let mut matrix = vec![vec![0; 3]; 3];
matrix[0][1] = 1;
matrix[1][3] = 1;
medium
A. Use a 4x4 matrix instead of 3x3;
B. Index 3 is out of bounds; change to matrix[1][2] = 1;
C. Change vec![0; 3] to vec![0; 4];
D. No error; code runs fine

Solution

  1. Step 1: Check matrix size and indices

    Matrix is 3x3, valid indices are 0,1,2 for both rows and columns.
  2. Step 2: Identify invalid index usage

    matrix[1][3] accesses column 3 which is out of bounds.
  3. Step 3: Fix the index

    Change matrix[1][3] to matrix[1][2] to stay within bounds.
  4. Final Answer:

    Index 3 is out of bounds; change to matrix[1][2] = 1; -> Option B
  5. Quick Check:

    3x3 matrix max index = 2 [OK]
Hint: Indices start at 0; max index = size-1 [OK]
Common Mistakes:
  • Using index equal to size (out of bounds)
  • Assuming 1-based indexing
  • Ignoring Rust's strict bounds checking
5. You need to represent a dense graph with 1000 vertices where you frequently check if an edge exists between any two vertices. Which representation is best and why?
hard
A. Edge List, because it is fastest for dense graphs
B. Adjacency List, because it uses less memory for dense graphs
C. Adjacency Matrix, because it allows O(1) edge existence checks
D. Adjacency Matrix, because it uses less memory for sparse graphs

Solution

  1. Step 1: Analyze graph density and operations

    Dense graph means many edges, close to maximum possible.
  2. Step 2: Choose data structure for fast edge checks

    Adjacency matrix allows O(1) time to check if edge exists by direct index access.
  3. Step 3: Consider memory tradeoff

    Though adjacency matrix uses more memory, for dense graphs this is acceptable and efficient.
  4. Final Answer:

    Adjacency Matrix, because it allows O(1) edge existence checks -> Option C
  5. Quick Check:

    Dense graph + fast edge check = Adjacency Matrix [OK]
Hint: Dense graphs + frequent edge checks = adjacency matrix [OK]
Common Mistakes:
  • Choosing adjacency list for dense graphs wastes time
  • Confusing edge list speed with adjacency matrix
  • Incorrectly thinking adjacency matrix saves memory for sparse graphs
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